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spelafort

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A member registered May 13, 2016 · View creator page →

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are you using an integrated GPU, by chance?

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I'm sorry, but I'm really not sure how to troubleshoot this one. Edge works fine on both of my devices. Some googling around tells me that it might be related to using Intel integrated video cards. Might be worth updating your drivers (or better yet: switching to non-integrated GPU if possible) and trying again.

I'm sorry, but I'm really not sure what could be causing that. I've tried it on many devices, browsers and platforms and it's more or less always just worked!

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this is a fair point, and you're not the only one to say it. I think it's a matter of the cards needing to be big to describe their content, but then they end up weirdly obscuring the mic itself.


aybe some glowing effect or a more generous hitbox would help.. anyway cheers!

updated with a couple small fixes and rebalanced the EQ of the intro track to make it less ear shattering (though still sufficiently ear shattering)

I've been trying again this morning and I'm sorry to say I'm having a hard time reproducing this. I do appreciate you letting me know, though, and I'll keep my eye on it!

this quote will be on the back of the CD-ROM release

that does sound like a bug. Can I ask the browser/platform?

he's not returning my calls -_-

OK I've spotted the issue in my code. I'll upload the new version ASAP. Appreciate the bug report :)

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I'd considered this, but worried it would've felt too fussy with the extra click (and the extra 'type' of interaction as well)

I do understand where you're coming from, though!

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EDIT- I think I misunderstood what was happening here. See my post below.

what platform/browser? Having a hard time recreating this..

GAME IS FIRE

Ah I forgot to re-enable the channels and couldn't figure out why it wasn't working. Thank you! I love this addon and I've learned more about Substance painter workflows through your tutorials than I have almost anywhere else :)

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Hi, I'm looking to make a material with some extruding tassles that would be piped into a transparent cutout shader in Unity. Any tips for adding an opacity channel with the Pixel8r workflow?

A++ would looksmax again

Did you ever figure it out? Would love to print my copy, but unsure of where to look.

it's like, coat hooks for your imagination, if your imagination was a coat~

thanks for the kind words!

Thanks for the post! 

the patch notes: I scraped as many colony building game patch notes that I could, which mostly ended up being Dwarf Fortress and Rimworld with a bit of other stuff sprinkled in. Then I cleaned them a bit and trained a neural network (GPT-2) to output individual patchnotes for Peon Caravan. It's not outputting or training 'live,' though-- it would require way too much power. I just output thousands and thousands of them into Unity.

for the web version or the downloadable? let me know which one and I'll look into it 

oh there you are wrong, hideckies. the game has always already started.

really glad this project is making some people smile! thanks for the support

Glad you liked it :)

And thanks for the link! That's really great, and approaches things from a totally different direction than what I'm doing here.

write me your address, will send floppy disks with new VGA drivers ASAP

thank you! though I do think it's a game FWIW :o

"concept art"

thanks for the kind words!

not sure that I would play the games either, but I am working on another menu :)

would love to make them someday.

(Empires of Idleness is at the top of the list)

Thank you! Glad you enjoyed it.