Hi, I'm looking to make a material with some extruding tassles that would be piped into a transparent cutout shader in Unity. Any tips for adding an opacity channel with the Pixel8r workflow?
Hi! I touched on transparency a small amount in my user guide videos but in this case it should be as simple as switching the shader in Painter to alpha test and adding an alpha channel.
For performance, Pixel8r is disabled on other channels by default and you just need to click the channels in the Pixel8r filter to enable them!