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Nova's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
VISUALS | #83 | 3.833 | 3.833 |
AUDIO | #99 | 3.333 | 3.333 |
OVERALL | #110 | 3.417 | 3.417 |
EASY TO GET INTO | #113 | 3.750 | 3.750 |
THEME | #123 | 3.167 | 3.167 |
FUN | #130 | 3.250 | 3.250 |
CREATIVE | #162 | 3.083 | 3.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
I set a timer that makes a new wave spawn every 10 seconds, also when the enemies start to spread every 10 seconds an enemy goes away from screen
What was the size of your team?
1
Please credit the resources that you used during the jam (if you used any)
For music: Szymon Matuszewski from OpenGameArt
https://opengameart.org/content/little-game-music-pack
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://lehanbotha.itch.io/
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Comments
The game is missing 2 things - sound effects and any kind of tutorial. There is also a bug - bullets from enemies entering the screen do not collide with the player. Otherwise it's a decent game with interesting enemy movement pattern.
I am not a fan of Galaga-like games, but I liked that one.Sprites was great and gameplay too.But after some waves gameplay started to be boring, you rarely get hit by bullets and game becoming more easier.I think adding more fast actions(faster bullets, faster enemies, faster reloading) would be a great addition.Not counting that, game was fun to play.
Now I want to say about some bugs that I saw:
First thing I did notice is that when enemy ships are flying in, their bullet seem to not hurt player on collision (maybe it just was invincibility or hitboxes are too small).
Second: after player colliding a bullet(losing 1 life) sometimes he just appears out of screen(on screen borders)
Third: One time, after colliding with bullet the life of player wasn't decreased (or I just didn't noticed that)
Not counting all the bugs you did a great job on a game
Thank you, I'll do some updates after the rating period where I will try to fix all bugs and add new content. I'm currently working on a boss as well.
Cool game, reminds me of the old era space shooters! Your game reminds me of a similar space game I played when I was a kid, really drove me down to the memory lane :D
For the game itself, the death animations are cool, but I wish something more happened whenever you hit an enemy. Also, I'd appreciate if I had a faster fire rate and I was more destructive, maybe some more powerful powerups would be a good idea.
Nice oldschool arcade experience,
it's quite rare to see a return to the classic galaxian/galaga formula, but it's nice to see and you did it well. I like the spritework, ships have some cool design and these explosion animations are super satisfying, you chose a nice fitting music with the space theme, just too bad there are no soundeffects to give the action a bit more punch.
I have 2 small issues, the enemies don't seem to do much once they get "in formation" maybe having some shoot or making them move progressively downwards 脿 la space invaders could spice things up a bit, and also both the player and some enemies seem to be able to go a bit outside the screen (beyond the black side borders)
Other than that it's fun and chill and i enjoyed it.
Well done :)
Thank you for your feedback, will be sure to follow your tips!
Sidebar looks out of place, and there aren't that many bullets. Not too bad of a game though.
Yeah with the miniplayer they are out of place for unknown reasons to me xD but in full screen, they stay in place
Pretty good, I really like the explosion animations! My main recommendations would be to add a visual timer so you can know when to expect the new waves and to make spacebar the shoot button :)
Good game.
Challenging but fun process. Enjoyed playing it
Quite hard to clear the enemies within these 10 seconds, at least i didnt got it <.< so they were more and more.