Oh! This makes much more sense now that I can see the player avatar lol 馃ぃ I thought I was playing as the orb, since the angel was cropped out.
Thanks for the fix!
Spooks5103
Recent community posts
I assume this was meant to be a platformer..? But the platforms seem to be foreground elements, rather than something the player can actually interact with. No matter what I do, when I land on them I fall straight through and get an instant game over.
The game also doesn't line up properly with my browser screen, so if there's additional instructions/controls, I can't see them. (f11 doesn't do anything)
I found a slight bug: If you ask for a hint on the egg question, the paper stays glued to your face until you die and restart the area.
Update: The same is true for all papers (Both hints and instruction) and they just layer on top of each other if you don't die between recieving them.
Update 2: Through pressing every button on my keyboard, I discovered that they can be cleared via the X key. It'd be a good idea to add that to the list of controls in the tutorial page, to avoid confusion in the future
I was playing week four (normal difficulty, if that matters) and when I got to MILF, the vocals were muted and the only audio was the background music. The camera glitched too when I lost, it made it so that boyfriend was barely on screen. (Although I don't know if the two glitches are related.)
Does anyone know how to fix this?
The angled jump mechanics are very weird to play with, and don't work very well for precise jumps, making it somewhat difficult to progress. (And I cannot for the life of me figure out how to get up to the second checkpoint, or figure out how to make any progress in the room with the red enemies..)
Mechanics aside, I think that the game would benefit from having more visually interesting environments. (Although that's more of a finishing touch.)
So far it's a very promising game, it just needs a bit of work. The character animations are very cute as well! I'll be sure to follow for updates. ^^
I really love the game so far! The new update was pretty cool. I liked the new end sequence, and I had a blast playing it!
A few suggestions: The areas should have some more visuals and puzzles. The music tile puzzle was fun, but it would be nice to have more than just the one. And visuals is self explanatory. (I did notice that you added some visuals in the update! It's a good start, but you couldn't go wrong with a bit more.)
In the bar fight, I preferred the special attack's name in the first version. (Waterfall of red death, as oppose to Marathon of red death technique. I don't remember the name exactly, so forgive me if I'm mistaken.)
Another thing in the bar, when you talk to white mask (gaster) The music stops entirely - I think it might be better to have it stop and then resume after a few seconds.
And finally, when you confront gold pig, I noticed a small typo when he says that it's best to get rid of you.
I really look forward to seeing the game completed! It's very promising so far, and I've had a fantastic time with it.
It's fine in concept, but the lack of a good checkpoint system makes it a chore to play. The player should respawn at the start of the room where they died, not the start of the game. Yeah, the checkpoint portals make it better but still not good. Having to go through previous levels every time you die is a waste of time.