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Square Coconut Studios

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A member registered Aug 10, 2022 · View creator page →

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Thank you kindly!  We appreciate it :)

(1 edit)

Aw thank you so much for the kind comment!! :)

Thank you so much!!  We're glad you enjoyed it :)

Thank you for the very kind comment :) we're very glad you enjoyed it!

Thank you!! :)

Thank you for the comment!!  Yes, we're upset too that bug slipped into the final jam build but we're glad you still enjoyed it.  We plan to fix the bug after the voting period is over :)

Thank you for the feedback! :)   Explaining the controls and game rules better is certainly something we plan to work on :)

Thank you for the positive feedback!  We're glad you enjoyed it :)

Thank you for the comment!  I totally agree with you.  After this jam is over we plan to smooth out the learning curve :)

Thank you for the feedback!! :)  I agree with you.  That sounds like something that would make the game much more user friendly!

Cool idea!  I enjoyed the chaos of trying to zip around dodging things.  I especially enjoyed the bullet attack that rains down from above.

Game concept has a lot of potential!  I can imagine a lot of shooting upgrades (and maybe other features; I'm thinking  of shields/etc. from "Lovers in a Dangerous Spacetime") and other ways the AI stations can help out. 

Thanks for the feedback! :)

Great game!  The UI and point-and-click functionality was really polished and the story was interesting.

During the painting placement puzzle, I found myself initially confused with the guitar audio cue on placing the cell phone painting, since when the cue went off for the first time I thought the painting was in the correct spot when it wasn't.  Super small issue though!

Big RIP alert: Sometimes the levels will tell you that "you lost" for no reason. 

Try again if you want because sometimes you can win...