Does what it says on the tin really, could add a time-limit style mode with different difficulties and high-scores, but in terms of the content there: I had no issues. It could be useful for anyone getting back into basic mental maths after being out of practise or could potentially be used by teachers.
Squidathan
Creator of
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Hi, loved the art-style and how fast the respawns were for a (for me) quite challenging platformer.
Some points I would change was that I wasn't sure if the coins were going to be used or acknowledged in some way with a score or similar, I wasn't sure if some of the scenery hanging from the ceiling at the beginning would also kill you and some of the platforms didn't cause smooth collisions with the character. I imagine you know some of these issues already but in case you wanted the feed-back :)
Overall I found it to be a fun game.
Fun game, a few points of feed-back:
- No reason to not just hold the fire-button down all the time. Not an issue but if it's a button, probably should have a reason to not fire sometimes.
- Would have liked to see a health-bar for example on the boss-levels to create the sense of being close when you die since I just had a feeling of oh, I beat it, rather than being excited to beat it cause I had no idea how well I did the other times, if that makes sense.
Cool little game, got some comments:
- Would have liked to be able to make the window larger
- If you click on a turning arrow and then delete it the direction the next arrow says it will be in changes but the arrow you actually get if you click on it is opposite which was a little confusing.
- Show something indicating that you have finished the level when reaching the green etc, I imagine this type of thing is cause it's just a prototype.
- Only managed to get one cherry so I'm perhaps not the best at the game but hope this helps.
This game explores themes of grief and the feelings people can get before moving forward with their loss through getting the player to make difficult decisions on which and whose memories they value more.
This is a free prototype which may potentially get further development, I would love to hear any feedback you have on my game, you could influence how this or any of my future projects unfold!
While I am a very new developer and have much to learn: this game is for fans of walking simulators, adventure games or any game which is primarily focused on and attempting to push the boundaries of narrative in the video-game medium.