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SquirrelsDrunken

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A member registered Mar 31, 2022 · View creator page →

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We made the jump lower and the dash shorter so we could squish more into each level.

Most of those have an explanation.

The level music (not the boss music) was added in at the last minute. The absence of swords, the boss not killing you, and the boss not using a sword are due to us using the optional twist of "no violence". We weren't sure whether to leave the bounce after dashing or remove it.

Admittedly, we didn't think about loosening up the physics for the bossfight.

we win