just find the place with a drop into void and go explore from there
SrFoske
Recent community posts
Suggestion: a way to bring defeat too the player encouraging more precise movements is doing the same thing Super Mario 64 did when you lose all health, Kick you out of the level, however, the meter for that should be your carried candy, each time you get hit you lose from 1-5 pieces of candy, and there will be no i-frames, but you should be able to retain some control while being kicked around by bees and what-not.
can i ask for a quick fix with gamepad ?
every time i walk next to an item, it auto-picks it up, and every time i walk into a door, it opens on its own.
I believe this is due to how the gamepad controls are mapped, in a similar way to the keyboard, doors open with S, and it does the same on gamepad, and since most people when making their game with gamepad support put the D-Pad and the Left Analog stick to perform the same actions without setting up some deadzone for the analog.
Is there a way for me to manualy change the control map and change the mapping on the gamepad ?
This is a message intended for LWMedia
You did the PSX Bloodbourne really well, and a lot of people loved it, and as of now, you're working on the BloodBourne Kart, and by the videos, that's gonna go really well, so after you're done with that and feel like you're out of ideas, here's an idea for a game, not sure if you're into Mass Effect, but why not do Mass Effect 1 but in the playstyle of either Medal of Honor(PSX) or Syphon Filter(PSX) ?