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The Stairfall Institute
Creator of
Recent community posts
Aghgh thank you. In a way I sort of wish I'd never made Aye Fair Lady 😬. I genuinely felt like it was impossible to make anything better, and I didn't want to make anything worse, obviously. So, all I can say is, in order to make progress I'm not going to be able to compare them. I think this new episode just needs to exist because it does, and that's how I can make finally make progress.
Trying to just focus on how fortunate I am that I made something that people actually like at all, you know?
Hiya! I don't have the ability to do that just at the moment, but I have done a web version if that helps: hexagore.net/the-exorcist. Not sure it's worth downloading anyway haha
Hi Dazovide, there's good news and bad news. The bad news is that the itch.io version has been taken down (the pictures of Andre the Giant and Terry Wogan are copyright infringing). The good news is that a full version of this game will be released on Steam soon. There should be a free demo that's similar to this version of the game available at that time too.
Thanks :)
Phew. Have now rated ALL the games. This was the last, and I think I spent more time playing this than any of the others. I just found it really relaxing just sitting there watching the little people just quietly making stuff. I can see how this game could be developed into something a bit more challenging but for now it's just lovely. Thanks for making it!
Neat. Obviously a complete stealth game. Like with that Dead Center game though it would be nice if there was some sort of.. dunno.. specific gameplay mechanic that you could only do because you're in VR or something, but honestly I have no idea what that might be! I enjoyed the room you made for it, too. Thanks for making this! :)
This really got me interested but I only made it past the first level. I didn't understand how the walking worked or where I was supposed to walk to. There was some big white box in the distance but it would have taken me quite a while to get there (the way I was walking anyway)... still nice to see some real experimentation. The scale thing is really interesting! Thanks for making it :)
Took me a little while to get used to the controls, and it's *really* not my sort of game at all but this seemed to work really well. Great use of the assets you had. Feels like some sort of ambient light would have felt a bit more realistic, if you were going to develop it further! Thanks for making this :)
You know I actually had a go at making a game like this myself a few months ago, nice to see a more complete version! Okay so things that I felt could have been improved: The missiles just seem really small to me which made them really difficult to see. Also the grab to move mechanic made me quite ill so I couldn't use it. Sorry :)
Things that were good: This is fun, I love the extendo thing for the controllers, aiming was nice and easy.
I think the basic idea of missile command in vr is really good. I just wonder if it really needs adapting a bit (a different setting that allows for a more VR friendly scale or something).
Thanks for making this!