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StarChart Interactive

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A member registered May 06, 2018 · View creator page →

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Weird. The game should be agnostic to install directory (I run it from about four different locations myself) so I'm guessing it was something else, but glad to hear you were able to fix the problem.

It should be. It's a bug I've never heard of before. Are you able to come onto the Discord (bottom right hand corner button from the main menu) so we can troubleshoot?

Great! If you still run into problems, please let me know something about your system (eg. OS, CPU, GPU, Memory)

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Shouldn't be happening. Maybe you made some change to data files (or added a mod that is misbehaving) that has broken things. Or maybe there's just some corruption of the game files. I recommend redownloading. 

Definitely something that needs improvement.

Unlikely to, sorry.

I'm reachable at jgraw@starchart-interactive.com

Yes. It will fall behind the closed beta once 0.7.2 is out though!

I'm going to be sending out a survey soon.

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The cadence is not typical and updates are being tested (plus I spent a lot of time creating automated testing tools).

During the crowdfunding period I'm specifically focusing on areas that are least likely to cause regressions or introduce bugs. The high speed of updates is a combination of putting in a lot of time and listening to player feedback in real-time. Many changes are things that have been requested on the Discord server.

Now... regarding funding I find your comment to be flippant, demeaning, and overly reductionistic. But, I'm also as close to a free speech absolutist as you can get. I'll push back, but I won't ever ban or censor you for stating a contrary opinion.

Dominus Galaxia requires 64-bit Windows.

AMD GPU users can now run dg_vulkan.sh as a workaround to play the game.

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Just a quick update: There might be a problem running the game on a resolution other than native on OSX, resulting in a black screen after the galaxy is generated. It's Canadian thanksgiving today, but I'll try to investigate further when I'm back from visiting family.

EDIT: Looks like there's a Unity Engine issue with retina support. I've disabled it in the OSX build for the time being, and everything else should be fine.

Linux version is up. But the caveat is that there are issues with AMD GPUs that render the game unplayable in that configuration. I want to build an AMD/Linux box after the KS period to fix this.

It's currently in testing, but there are issues with AMD GPUs (or at least the open source AMD drivers).

So if you head on over to Discord, there's a build posted in the Linux channel.

I've also been told by a number of people that DG works perfectly in Proton, although it seems there's a bug with Steam where you need to either reconfigure the target executable after adding a non-steam game, or remove all white space from the path.

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Thanks. I appreciate it! For all the good impressions we're making we need all the help we can get with the KS!

There's a steam group but Discord is probably the best place to ask questions and give feedback. There's a link on the KS page as well as in the main menu. Actually, let me add a link to the itch page...

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Thanks, Filip!

Yeah, it's my hope that I can support this game for the long haul. If possible, I'd like for this to be a "long seller" that I'm supporting and improving over the course of, say, the next decade.

I don't think DG is a masterpiece yet. But I think it has all the foundational elements to become one. Of course, I'm also hopelessly biased ;)

Anything you can do to help spread news of the KickStarter will help that dream become reality though! It's still early days, but right now it looks like it could either way.

Oh, and there should be some post AA on the higher quality presets.

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https://starchart-interactive.itch.io/dominus-galaxia

Hi guys, Dominus Galaxia is a space 4X inspired by the first Master of Orion. The beta build is fully playable, very stable, and totally unrestricted. We're releasing it to drum up excitement for our KS tomorrow (on the 6th)!