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Star The Gecko

10
Posts
A member registered Feb 07, 2021 · View creator page →

Creator of

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I really like this game, The art style, the sound effects and the music is really good.
It took me a little bit of time to figure out what I was supposed to do even after the tutorial but after I got into the pattern of what to do, I really loved the game.
The game itself is pretty challenging but it is super satisfying.
Really great game, I love it (:

The game was really good. The visuals and everything. The music was really fitting and entertaining. The animations were really nice as well.
The controls are really good and the SFX in the drawing things screen was also really good.
The main sort of trouble I had with this game was that very frequently I would get lost and couldn't complete the objective. I think adding a minimap would be a really good solution to this with the objectives highlighted (for example, the blue keycard at the start could be highlighted with a light in the minimap)
The second thing I had some trouble with was that the objectives while written on the top, there isn't as much info on what to do. I was confused in the second stage as I touched the boxes of goo, they got charged, The objective was to "Destroy" but I could neither do anything with the goo or leave the room. 
Maybe a more detailed explanation would help get the player do what they are supposed to do?

Overall, the game is really good, has good visions and great ideas however, there seems to be a lack of guidance to the player. Maybe a tutorial section would really help.

Also, I think I discovered a bug. When casting the ice spell, I am guessing that the game checks that if 3 straight lines are drawn and they intersect at one point in the middle, to cast the ice spell? but drawing a K shape like this also seems to cast the ice spell. (I have also placed the strokes and the order it seems to be working most easily but 1-3-2 also works)

This does not seem to be opengl3 compatible. I tried but since my device is unable to support vulkan. So, It just crashed.
If possible, can you recompile this game by enabling the compatibility renderer on godot?

(1 edit)

It took me a solid 10 minutes but I did it first try with 70 rounds on the last level. For the first 2 levels it just felt like i was pressing random buttons and somehow I won.
The third level is where I understood what to do and I finally beat it.

My biggest likes of the level were the art.
The art style was extremely cute and I also enjoyed the music which was extremely peaceful and entertaining. The color design with the red and purple is very cool. The ambiance of the bg music hit the nail on the head.
The magenta in the level page is also extremely nice and the art of the mushrooms and the background logs was extremely cool.

The biggest problem for me was with the UI. An indicator or an outline in the selected shrooms with an arrow directing between the two shrooms would be a good solution.
Another problem I found was the game just throws you in with the expectation that you know everything about it. If I  have learnt anything from game dev is that players wont read. So, consider adding a tutorial level with lots of hand holding to teach the basics right away.
The shop has a pretty prominent bug. I am guessing that if you have already bought something and try to buy anything, the shop straight up doesn't work any more?

Other than those, I really like the game. The concept is amazing and the levels are also pretty challenging. The game is really cool.
It would really work perfectly with the bug fixes and it expanded upon. The scope is there, the chemistry between your team(it it was a team game, is it was a solo game, hats off to you dude) seems to pretty good and I would love to see it developed further.

Sorry for writing this long of a comment and being overly critical. I just love this game and wanted to give as much feedback, as I thought would help.

What I love about this game is its simplicity yet its strength to make one feel warm and energized.
I absolutely loved the interpretation of the theme about the positivity spreading.

i joined this jam with just 1 week on the clock. I skimmed through the submissions and found this gem.
This is what inspired me to join and not back off.  So, This is my personal favorite game in the jam.

Thank you for making this game ❤

I absolutely looove this game. The art style is super cute and the music is even cuter.
However, there seems to be a panning issue on the music. There is no sound on the L-side.
The game concept is also pretty good.
The only trouble I had was that giving out the cat food to the houses is kind hard with the super slippery controls.
Maybe increase the friction in the player movement for more smoother gameplay. 

I liked the title screen effect. The visuals of the game looks really good. 
However, I would have loved the shooting rate to be higher.
I would also have liked the movement precision to be a bit higher. Because in its current form, I could get to where the "enemy" was but not hit it because of a very small distance between the bullet and enemy which felt pretty unsatisfactory as you can reach there but not kill it.

Overall, I love a lot about it but it just felt a little bit unsatisfactory.

I like the concept of the game. However, I couldn't play it. The game just vibrated really fast up and down and it turned completely black.

I am on the Firefox browser.

I do agree that this is pretty hard. The hardness was intended however not meant to be as hard as it is now.
Thanks for playing my game though.

The error was on itchs side. This has been fixed now. Now it should work perfectly

(: