Thank you for the kind words! Yeah I agree, I wanted to polish the UI more but you know how game jams are.
The last 10 hours were a frantic game breaking bug fixing session so I never got the time. That's why I compromised and just left some dialogue reminding the player that they might've
missed a reward.
I'm happy you enjoyed it despite the slightly rough UI!
TabbyBandit
Creator of
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On one hand, I enjoyed it a lot; it has a few very significant problems though.
They can be summed up with one sentence: not enough direction.
The game is built on dying to random things, learning that they kill you
and slowly avoiding them and getting better, so a tutorial would conflict
with the fun of the game. That's not the kind of direction that's missing though, it's
missing the part where it tells the player that random things will kill you and you need
to learn from it. If I were playing this blind, I wouldn't know how to enjoy it and I'd
just stop playing before I realised that it's fun.
That said, the game is fun. Learning to speedrun it and recognise the patterns has been
tons of fun, and I'd recommend it. Just go in with the awareness of what kind of game it is.
The audio is top tier, everything works cleanly, very impressive that it was made within a
week.