Beautiful sprites, the character controller is frustrating in that it suddenly loses the tight controls and breaks the experience a fair bit, but definitely solid
really asking for a spot of hit feedback on the enemies, a flash of another colour to confirm a hit would go far. Overall nice way to keep things simple
great concept, could do with a simpler little arena where mechanics are a bit more contained and clear, can easily just throw a limb and not see what it actually does.
Awesome Aesthetic and a really solid scope being pulled off.
Controls are quite ambiguous and the prompts don't stay on screen long enough in combination of "turn around you may look now" first time playing sort of scenario.
COOL! the aesthetic is excellent and well realized, Also conceptually this is really elegant. the controls aren't very precise, an analogue stick or just naturally always following the mouse wheel to direct the light may be a better solution to click and drag.
Game made me feel sad and exhausted but I suspect that is the point. Footstep sound is quite jarring and the Main menu is literally upside down But assume this is all to contribute to overall dour atmosphere
There is something fun here, or at least satisfying, needed a slight bit of prompting for the player even if just "your desk is filthy after the jam, clean it" would push the player along. Also Good Job!
good vision and Execution. Great use of time for limited assets Camera Controller needed to be either ignored or greatly finessed into something less jiggly