Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Stefan Funke

21
Posts
1
Topics
9
Followers
11
Following
A member registered Jun 02, 2020 · View creator page →

Creator of

Recent community posts

Great! Happy new year! :)

I uploaded a fix for that (Version 0.5.2)

Please let me know, if this helped you get unstuck.

You should be reset to the Sanctum, when you start the game. Also Warren now should always be there, even if you didn't talk to him earlier.

(5 edits)

That was kind of intended. Warren will only appear at the Sanctum, after you talk to him in the upper garden. (maybe this was a bad idea)

But you should be able to walk back to the upper garden and talk to him, to fix this issue.

Maybe I should change this, so it is not possible to advance, without talking to him first.

Edit: Ahhh I think I know now what you mean. I didn't think of that! I will look into a fix for that.

I just uploaded a new version (0.5.1) that fixes the 3 bugs, that you reported.

But sadly I can't give back Buskfyrael's lost skillpoints  :( 

(At least not at the moment)

Merry Christmas to you, too!

1) Oh, I totally forgot about the skills, when I was creating the new evolutions.

2) I can't believe I missed this.

Again, thank you for reporting the bugs! I will fix them as soon as possible. Let me know, if there is something else.

Good to hear! I was worried, that I made some bosses too hard.

Pirate is also designed to be a bit weaker than the rest, because you have to battle the other 3 guys before and can't heal between the fights. 

Thanks for the feedback!

(1 edit)

I'm glad you liked the update! :)

How did you find the difficulty of the boss fights?

I will look into fixing this bug! I didn't think this was possible :D

Thanks!

Hi! Thanks for reporting this. I was able to reproduce it and find the problem. It will be fixed with the next update. (don't know yet when exactly, hopefully soon).

I'm very sorry for the lost gold! :(

Hi! In which browser are you playing the game? (I already tested chrome and edge, as well as the windows version. It worked for me every time)

Do you only have that problem with Busk? Or are all your monsters not evolving correctly?

What do you mean by automatically canceled? Do you see the evolution screen but it immediatly closes? Or doesn't the evolution screen appear at all?

Thanks again. I'm very sorry that the evolutions don't work for you.

I hope you're enjoying the rest of the game. Let me know if there is something else or if you have any more feedback.

Thanks for letting me know. Sadly I can't reproduce the problem on my end :(

I caught a new Busk and leveled it up to 10 and it evolved after the battle ended.

The evolution should trigger after the battle is over (even when losing). Also the evolution should trigger again after the next battle,  because the monster still fulfills the condition (lvl 10) to evolve.

Very strange, that it doesn't work for you. If you have more infos about it, please let me know.

(1 edit)

Hi, I tried your prototype. The idea with the wheel sounds interesting! I was able to beat all 3 difficulties. The Tail Swipe skill seemed to be quite strong though. I beat all the white opponents by just spamming it. The boss was a bit harder. I kind of stumbled through that fight, just selecting moves that sounded strong. :)

Here are a few issues I had:

I was confused at first, when I tried to select attacks with the mouse (I wasn't able to select a target and attack descriptions were missing). I then realised that I had to use the keyboard. Maybe you could add a small section to your game page and explain the controls.

I didn't really understand what the wheel was doing, although I like the idea! As the main mechanic of the game, it probably should be better explained. Also maybe add a preview to show  which wheel state comes next. This might help to plan a bit ahead.

I was a bit overwhelmed by the number of different attack options (weapons, skills, spells, consumables). Maybe you can reduce it a bit. For example concentrate on weapons and spells for the beginning. I also would not give the same skills/weapons to different classes. (I just spammed the one skill with all 3 and beat the medium difficulty in the first round)

Hope the feedback helps a bit. It's always hard to make complex games also beginner friendly.

@Dino Thank you so much for your detailed feedback! (Did not know how to write you back, so I'm writing here)

 I will try to improve on all the points you mentioned. If you have anything more, let me know :)

Monsters of Windy Peak

Explore the region of Windy Peak, catch monsters, level up your team, battle against challenging arena leaders, climb to the top of the mountain and defeat the final boss. This is a monster taming game with focus on 4 vs X turn based combat. 

Hi all,

I just released a new update with many new features. I'm looking for feedback on my game, especially:

  • general feedback (whatever comes to mind)
  • is there a feature that is confusing or frustrating to you?
  • is there a point in the game, where you're not really sure what to do or how to progress?
  • any balance issues or getting stuck?

I'd very much appreciate it. Thank you for playing!

Here is the link to my project: https://stefan-funke.itch.io/monsters-of-windy-peak (you can play directly in the browser or download the windows version)


Hi! Very cool game so far! I played the 3 maps of the demo campaign.

Here is some feedback for you:

1) My biggest complaint: I don't think I should lose, just because the enemy has more land than me. It's a bit frustrating. I lost multiple times like that, although I knew I could beat them and push them back with more time. In my opinion I should only lose, when they take my castle.

2) I think the bowman should be able to shoot in melee range, without getting attacked back (but maybe you disagree :D)

3) The tutorial was a bit buggy. I didn't have enough gold to buy the unit, that the tutorial wanted me to buy. Also please don't let the enemy spawn so many units in the tutorial. Just let the player win.

4) The enemies are a bit dumb sometimes. They probably shouldn't walk into water, when there are enemies(me) nearby.

All in all very cool game already! Keep it up :)

There is now a web version of the game available. Maybe this will work better for you.

Hi! Not sure yet. I will think about it. The code is kind of a mess.

But if you have a specific question, maybe I can answer it.

Thank you for the feedback.

Can you give me some more information about what exactly is not working?

What OS version are you using on your mac?

Do you get a specific error message?

Don't you get into the game at all? (No unity screen? No game menu?)

There should be a log file at this location, that might help locate the problem. Feel free to post it here, if it's not too much trouble: ~/Library/Logs/SteFunGames\Monsters of Windy Peak/Player.log

Thanks again.