I like the juxtaposition: a charming vibe with cute characters, and operating a business and dealing with serious and harmful practices. I'm allergic to spreadsheets, so the game was kinda tricky to figure out. I kinda sorta lost the game almost immediately, so I'm not sure how that happened. I think I'll need to play the game a few more times to understand more of the mechanics, but I really do like all the board member details (all too true, I imagine), the innocently described horrible business actions, (surely the experimental fertilizer is fine?) and the aloof "everything is fine from where I'm sitting, I'm just making money" energy throughout.
stefems
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A member registered Jun 02, 2018 · View creator page →
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- I like the writing and the heavily political word usage, suffering, strain, signaling, grouping death together so it doesn’t bother you, "racing" a crisis
- Impressive stories about each death, very curious how these were generated especially given when they seemed related to the larger gameplay moments, death in a riot, etc
- I love that the game frames solving a crisis in the context of money, as if money fucking means anything if we all die.
- I love the side effect of the gameplay where if you’re clicking like crazy you’ll likely skip over reading about the people who died, like damn, oops, guess I didn't... I didn't need to read that...
- Liked the hardest difficulty where I could impose my new world order, and how well it was going! until it wasn't.
- Overall, I love how much it forces the player to become numb to death, the fact that it is shitting on centrists, and how insurmountably difficult it *seems* (within an economic context.) Truly fantastic game, so detailed, so simple, so perfectly executed, down to the tiniest detail. Other thoughts shown in attached picture.