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StephenM

12
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A member registered Sep 02, 2018

Recent community posts

Does exactly what it feels like it intends to do. Very interesting experience.

I've played it using Mythic GME with two kids and two animon before now and it does work well in that form.

An absolutely fantastic production, which I found thanks to Curious Archive's coverage of it. I wasn't sure what I was expecting when I heard 'VN stylized as a nature documentary about an alien whale' but that description piqued my curiosity and the VN absolutely delivered more than I could have possibly hoped.

Don't currently have a game going, but have picked this up just in case with zero regrets even if I never get the opportunity to run the game. Love the illustrations throughout.

Very nice all around.

Building in the direction I'm facing felt weird, but the concept is novel and is certainly on theme for the jam.

Multiple solutions to the problem of how do you do pinball without flippers (Breakout being the most fun), and it's a fairly solid implementation of the concept. Unfortunately, I've weirdly seen this concept before? Even ignoring the first decade and a half or so of Pinball existed before the innovation of flippers came along, the PS2's Flipnic's fourth world was pinball with breakout paddles rather than flippers, which dilutes it's effectiveness for the jam for me. Saying that, it's a great game, and I hope you polish this up while adding more tables after the jam.

Third level is brutally hard - could use a few more levels for a better difficulty curve, and maybe more zoomed out camera, but this is on point for the jam for me. Removes a fundamental mechanic from the genre it's in (Direct movement) and builds around that in a way that creates a really enjoyable game premise while not feeling like anything I've seen before. Love it.

Very relaxing. Your solution to how to build a pinball game without being able to lose the ball reminds me of Flipnic back on the PS2, but without the 'at some point you run out of tables to drop to' makes the entire thing feel vastly different.

Really cool idea, but I'm getting QWOP vibes from the implementation, and I'm not sure if that's intentional.

Winds up being an interesting (if probably solvable - In most draws I think Player 2 can force a win if Player 1 doesn't play for stalemate and I'm not certain about the one draw me and my husband had where Player 1 won) take on the four in a row genre of abstract strategies. I've seen similar tabletop games to this, but never with a shared hand in a game with a deck.

Really enjoyable concept, and it's easy to see how it could be expanded into a full game beyond the jam with more applications. Weirdly reminiscent of Lemmings in places, and gets somewhat difficult towards the end with a smooth difficulty curve. Love how you used the theme to inform the secondary mechanic you added on some levels with the limited RAM, too. Just wish there was a fast forward button for when waiting for the file to cycle back to where I wanted it for starting the process.