Thanks! the game is in development since September 2024, almost 2 years into development!
Steph Indie Games
Creator of
Recent community posts
Hello! thanks so much.
First of all, the game uses a combination of custom (self-made) 3D assets and pre-made low poly assets. The stylized look does not come from the models or textures themselves, which are just plain albedo textures with no normal maps, height maps, cavity maps, etc. That look is 90% obtained from shader magic and post-processing. So the pipeline is very simple: model with few polygons, plain flat color (zero shading) albedo texture, and let the shaders and post-processing do the magic.
Thank you for your feedback!
As for the enemy that can be killed by the sword, an aura actually appears, probably too subtle to be seen. Thanks, I will update the visual of that aura.
I'm sorry, I'm not quite following the question about weapon shortcuts. Could you please clarify? Currently, the weapons are automatically assigned to the 1 - 9 keys. Are you asking if I have any plans to rebind the weapon slots? Or if your dubt is for the controller, by pressing the right stick you can open the weapon wheel.