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Stepnix

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A member registered Nov 18, 2021 · View creator page →

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Various thoughts:

The dice pool system encourages players to use a variety of different stats/approaches. A lot of games end up producing a "players persuade the GM to let them use their highest stat" effect, if there's an equivalent here it would be "players persuade the GM to let them use the stat with the most remaining dice." (This also makes group checks very powerful, since they let players benefit from very low stats by putting them together). The first dynamic comes back in combat, there's not much reason to use your lower stats for attacking or defending at all. Maybe if they had more tightly defined outcomes?

Relationship tokens are cool, although the "spend to recharge dice" function feels much stronger than the +1/-1 to a roll. I guess the flat modifier gets stronger if it can be applied after seeing the result and you can spend multiple of them... but even one die restored is a +1 at least to the roll it's used on, and possibly up to a +6

Conditions produce a death spiral effect (as in, they're a failure consequence that makes failure more likely), which isn't a bad thing but is good to be aware of. I'm a little more cautious about it because a failed roll is already a  pretty significant resource expenditure, since you're spending dice on it (EDIT: Just realized this doesn't apply because you gain injuries in combat, where dice don't deplete). On the other hand, minor conditions feel like their effects are too minor, a -1 isn't going to affect high-dice rolls very much at all.

Is the intent for the Sore roll that the player get a chapter "on screen" as their cat recovers, or they just get knocked out of play for a scene while the others keep going?

Currently, the chapter system is a pretty straightforward presentation of the recurring "scene" concept that provides a few extra prompts and helps ground the type of play the game expects. I wonder if there's a way to tie them more closely to XP advancement? currently XP triggers are marked or cleared on a per-session basis, but tying them to chapters would help keep pacing more consistent and at the very least would make it easier to adapt to play-by-post.


Overall I'm feeling positive about this, I think the project has potential!

thank you!

is it possible to allow payment via card? I don't have paypal but i really want to check this out

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Welcome!

Here's some resources you might find useful for this jam

Feel free to post your own!

oh this looks sick

I made a rough VTT to help my group play online! Maybe it'll be useful for others too.

help I can't figure out the inflation table

what i've got so far is: if you're in a Hamlet, you can buy up to 10 Supply, and then prices double. And then you can buy up to 20 supply at doubled prices? or just 10 more (10+10=20)?

What are some TTRPGs you've seen with really strong lifepaths systems? Or, if not lifepaths specifically, any character creation system that ties the character really closely to the setting.

Recently I've been particularly impressed with how Spire handles it, but I'm curious for more

Congratulations! It's been a wonderful journey

So,  I've found a couple different options for getting Itch into RSS feeds, like this one for getting notified of new games:

http://itch.io/feed/new.xml

Which can be modified into this feed for getting new games from a specific creator:

https://itch.io/games/newest/by-stepnix.xml

or this format for a single game's devlogs:

https://stepnix.itch.io/dragonslayer/devlog.rss

But I'm not sure if I've found all the possibilities yet. Is there a full RSS guide anywhere that can be easily referenced?

Hi! I think there's a discrepancy between the Operation description on page 11 and the turn priority mechanics described later. Page 11 suggests turns proceed clockwise, turn priority suggests an order determined by rolls

this is my favorite use of "your character can become unplayable during character creation"

If you gain access to a signature feature of a Faction, but then the relationship with that faction changes, do you lose that feature?

heyo your posts are good so I'm linking you as a curator on my site's page for free games. If you want me to link to a slightly different page or something lemme know and I can do that, the important part is getting people to see your recs
https://stepnix.neocities.org/freeware

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I have not! but, without making a website before, i was able to use templates to go from "technically a website" on Saturday to "excited to share" on Monday, so, it seems to work pretty well

wooooo hype for the new preview

I think there's a typo in the STRATCOM tech tree. The "Archontic Longinomechanical Pneuma-Engineering Bay" isn't mentioned in the tree, but its expected space is filled by the "ACHAMOTH Training Facilities" in the tree chart and text describing it.

keep up the great work! This game is oozing with flavor and strong mechanics

Itch will send you an update when the game updates (depending on your settings) and you'll be able to redownload it. I expect DTRPG to do the same, but I hear Itch gives creators more money from the sales

The errata will be added to the core book soon, at the moment they're separate docs though

token combat is real cool, wanna see more of this!

thank you!!

Really liking what I'm seeing here so far! I'm having a little trouble with the Action list. There's a lot of mixing narrative and combat actions in proximity to each other, which makes sense because some of them can be used in either section, but it makes it a little harder to tell which are "standard" combat options and I feel like there's some organizational logic that I'm not catching on to. Any tips?

hi. i have been using this game to challenge common design/play assumptions in my ttrpg spaces and it's been going great. thank you for making this game

yo this is a huge project, immense respect for putting this together. Fascinating game, glad I have a chance to look at it

Hey! I like what I've played of this game so far. It looks like it's connected to some of your other games here? Or... maybe all of your games here? Where should I start if I want the full experience?

i love a woman who is a cryptid

hey! Loving what I see so far, so I made a test character to get a better feel for the system. Here's Trisha!

Clever little resource game, really lets you get into a slime's head. or pseudopod. or whatever. the point is, you need to survive by any means necessary and you can't let your pride get in the way of that

Made a dragon princess as my test character :^) 

(excuse the very rough Paint edit lol)

Celestial Bodies mechs are pretty unique, but I think I might use Majestic Prince as a possible reference point

Very excited for this game, already sharing it with interested servers. A couple questions!

On page 53 it says that shields protect all squares orthogonally adjacent, while p66 says all adjacent squares. Unless otherwise specified, does "adjacent" in this book mean "orthogonally adjacent?"

H ow does splash damage from weapons like the grenade launcher and flak cannon affect mech HP?  Is that also subtracted, or does that damage only serve to damage parts?

Does shifting hit locations have to be applied in straight lines? For example, if I have +2 accuracy, could a hit location of  34 be changed to a 45?

Congrats to the authors, I'm happy the game turned out so well!

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I visited the shack three times in search of wisdom, yet I never learned to see beyond the edge of my own blade. The shack is empty now.