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StevieBobBillyGates

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A member registered Aug 26, 2020

Recent community posts

Thank you!~ ^-^ Neat to know that tentacles were an idea already - I kind of guessed that the chains and dildos were sort of a thematic "recolor" as it were from tentacles just by how they act - but glad to know you liked my ideas :3

So are the updates basically just backend stuff then? Because I'm not noticing much of a difference between them and I'm curious what they're doing .3.

I mean, I pointed that out. You didn't specify any of the bugs you were encountering in your initial comment. Plus, they DO work, just not immediately out of the gate. And neither are game-breaking bugs, so they don't really have much effect on how the game plays other than flavor text basically. They're definitely still bugs that should be fixed, but the dean bug is a more pressing matter just because it actually affects gameplay. I think maybe you're getting a little too hostile over comments on a porn game but that's just me :/

¯\_(ツ)_/¯ Like I said, both of the "minor" ones sort themselves out relatively early in gameplay. Plus I mean, it took my second playthrough to notice the name doesn't change immediately, and I realized on the first that the different options for masturbation make literally no difference from what I can tell. Nothing is more effective than anything else, it's all just flavor. So yeah, I'd call them minor in the grand scheme of things because they don't actually affect playability. The dean bug DOES, even if it's in a way beneficial to the player, which is why I call it major.

Well thank you~ ^-^ I had some fun trying to think everything up. What suggestion(s) in particular was it that you liked? I'm curious~

You're welcome~ Like I said there was only the one bug I'd consider "major", the other two were kinda minor imo. Other than that I'm just looking forward to future updates, as per usual with your games - especially now that some of the older ones like Tyrant Simulator have broken image hosts, I yearn for more content, it's always right up my alley ^-^

A decent little text-based clicker game~ Personally would have liked to see some art, like the thumbnail for the game when it showed in my feed, but ¯\_(ツ)_/¯ Other than that I'd like to see how it could be expanded upon potentially. Different masturbation options felt entirely identical, the pocket dimension options don't have any kind of description and as it stands impregnation is far superior to oviposition in terms of overall tentacle output, and while the corrupting friends thing is kind of a faster way to gain more orgasms, starting the club is more of the kind of upgrade I'd expect from a clicker style game with it just working entirely passively, yet it's the only one and takes a while to get to out of what content currently exists. It takes a little while to build up the orgasms necessary to start getting the upgrades in the school to get the club in the first place, but at that point it's basically the end of the content already, especially once you start getting breeders for your pocket dimension and are overflowing with tentacles. I also found it a little sad that even with the pocket dimension and it's upgrade description saying it's a way to evolve your tentacles, it's just the one evolution with two options that both only come into play at current late-game - and neither of them can work on the player. I still rate it a 6.5/10, but with a few changes, some more content, and even just with some artwork to go with the different things like masturbating, corrupting friends, the club, the dean, and the pocket dimension (though hopefully more than just those 5 things would get artwork, as demanding as that may be!), I could see it jumping to ~8/10 imo - which says a lot, because I usually get bored of clicker games fast, but I played through this twice in one sitting bc the imagery of the text actions was so good lol. As per usual, looking forward to seeing how this game might progress in the future - I'm still looking forward to updates for the Chastity Merchant and Trials of the Horny Goddess games in particular ^-^

Only major bug I noticed was that when you first successfully gain approval from the dean, you can just keep clicking the button for the skill check and gain however much approval you want right away because it stays there in the green. Otherwise there's the minor bug that the name takes a bit to actually change to what you input, roughly when you gain enough corruption to start corrupting friends, and the genitals options for masturbation don't update correctly to having a penis until you buy a body transformation, even a non-penis one - and even then you have the vagina masturbation options as well. Besides that, I personally didn't notice much else, and I've ran it through twice now, so if there's other stuff you caught that I didn't, I recommend pointing them out so they can get fixed sooner.

Hmmm, well I assume that the four new items that were already coming with the Endless Mode update will be the equivalents of the Adrenaline, Burner Phone, Bad Medicine, and Inverter from Buckshot, so thinking of new possible mechanics took a little bit but I can toss some concepts and themes/items that I'm personally quite partial to:

- Pocketwatch/hypnogoggles (not sure what they could do though besides basically being a second variant of the rope item by stunning the target in a trance where they can't help but masturbate)
- Chastity belt (perhaps it blocks the next instance of damage? maybe also makes it that using a vibrator egg will deal damage until it breaks on the next normal hit, or makes that next hit deal extra damage?)
- TENTACLES!~ (prevents you from using items until you next play a card by "distracting" and "playing" with you?)
- Demon-Nip™ or a pentagram/summoning circle (summons a bunch of imps/demons to gangbang both the target and user, dealing 1 damage to both)

Other than that I mostly have outfit ideas inspired by a comment on the main game page suggesting them: catsuits, shibari, living slime clothes, etc. each with different little "perks" lol. But that's beyond the scope of this question, and would be a lot of extra work I assume, so we'll just leave it at my item suggestions for now, since they're already a lot to consider lmao

Oh lovely! I'll have to keep my eye out next month then ^-^

I agree: it's fun hearing what happens to the player, but I still would like to see lol. A mirror or even just a little "x-ray" style popup of the dealer's view of the player in the corner of the screen would be a good way to compromise between adding player visuals and maintaining the first-person perspective (and hopefully, would require less work to implement should the dev give in to our suggestions lmao).

Ahhhh that explains it then. Sometimes it felt like the dealer would just go like 3 turns in a row first and I wasn't sure why. Doesn't help either that I'm pretty sure she'd sometimes go first even if I used a rope and/or played an ace as the last card on myself, which made me think the new hand reset all active effects and ignored the end state of the previous round - until she used ropes on ME at the end of a turn, and they persisted into the next hand lol. Also glad to hear there'll be not only endless mode but also more items in the final version! Looking forward to it - do you have a release date in mind yet by chance, or is it still too early to say?

Lovely little game - plays well, the dealer feels markedly more dangerous than the Buckshot Roulette dealer but without being TOO overbearing; really the only complaints I have are that in round 3 the dealer suddenly starts going first randomly (but not every hand?), ropes sometimes carry over into the next hand but sometimes don't (both on player and on dealer), and since the game is played in "first person" perspective, it does kinda feel like we miss out on half the fun lol. Overall though I enjoyed it ^-^ Any chance there will be an endless mode akin to "Double Or Nothing" in the final-final version? Would love to have that extra replayability and challenge :)

Your transparency and communication are both appreciated; hope your recovery continues to pick up from here! Always smart to put your health before anything else ^-^

Adorable little game~ Cara is just too cute; would love to see more of her in the future!

For the time being until the Godot rewrite is out, what's been helping me with the city softlock is getting down to where it says "1" on the bell, clicking it to skip that customer, and then either leave then or sell to the last one. Not foolproof, doesn't always prevent the softlock, but it does it more often than not for me at least. 

As many others had once said...

Good.

A little sad that the vibrator sounds are removed - I rather liked that extra bit of ambiance personally - but super happy to see fixes and some more content and future plans already! Maybe it's daft of me to ask, but any chance the sounds could be re-implemented as a toggle-able option that's just off by default or something? Love the game and looking forward to future updates~ ^-^

Similar experience here, all on Windows. Dwarven and Magic Keys swapped, tasks in city display twice in one dialogue box, tasks don't update immediately (I found opening and closing inventory would force the text to update), and specifically in the city I've had several freezes/softlocks, usually on the last couple of customers or after selecting the wrong item a few times and trying to go back to the map. Other than that it's a lovely little game with nice art; I'd love to see it scaled up into a "full" game (more than just a GameJam submission I mean, like a longer-term project) with more updates, both gameplay wise and "content" wise.

No problem; I've only been playing since I think v0.4 or v0.5 so the current way it works is the way I've always known it to be lol

Customization tab on the left edge of your screen, where the shop and inventory tabs are. You can change between Kar and Mal0 at will, and even pick different outfits (only 3 for Kar and 2 for Mal0 currently) and use sliders to adjust a couple of their bodily characteristics to match your, er, aesthetic preferences, we'll say.

Always happy to see more progress in one of your games Lavey! Excited to play the update when it comes out~

I am very excited by this news! The little previews already look amazing, so I can't wait to see a demo build somewhere down the line. Keep up the great work, Quidev :)

Precisely! Alex's note kinda threw me off, because it sounded like you're supposed to basically disable the password check, but instead you use the password check as a pointer to the password address. So once you try a code, any code, and use "monitor", there's a line above all of the hex code-looking stuff that gives you the row and column of the password. From there you can use one of the string commands to pull up the list, store the relevant string, and then use "unlock" and throw in that stored string, and bingo! Vion is unlocked, and you even get a reward ;3

Omg bless you, Lavey, truly~ I can hardly wait to see what you come up with - same as usual for your games!

As a bondage enjoyer myself, I second this notion~

Happened to me twice! In the one diagonal room that goes top right to bottom left with two bun bois.

Happened to me once but I was also right up next to the wall so I figured I just got unlucky with getting released from the lewd animation lol

I had a similar softlock twice in a diagonal hallway with two bunny bois, entering from top right and exit at bottom left. And before the holiday I had it with at least one other room but I can't remember which one - the hallway one just struck me as odd because it happened twice. Queue Doofenshmirtz "two nickels" meme.

Oh, it also happened once in the spawn room after my first time dying after getting the lewd form. I remember that one just because of how odd and somewhat frustrating it was to get to the end, and then first death after doing so softlocked me.

You're very welcome~ Your care and effort is very much noticed and appreciated ^-^ And ooo, glad to hear! Should make it easier for me to try out the other "final forms" then lol

So I had less time to mess around with the little update (I'm assuming a hotfix/patch of sorts, since there's no changelog or update post), but the main thing I noticed is that now instead of three scenes in the gallery I have two, and still can't unlock the others lol. Even deleted and reextracted from .zip (didn't touch files in AppData/Local for a true full reset yet) and still no difference.

I do have a suspicion as to what's going on though? I think for some reason, only the first scene I get in a run gets "saved" to the gallery. And since most of the time it ends up being either the door guy or the standard shadow things, those are the only two in the gallery for me. There was one time before the update where the first room was a hall with two of the rabbits in it, which I think is where I got that scene from in the previous version. I'll have to experiment a little bit and see if this hypothesis holds any water though. Either way I'm happy to see not only are you replying to and generally agreeing with community feedback, but within the first couple days you already made a hotfix update; that kind of attentiveness I just love to see from game devs, especially a solo one~

Thank you! I love your games, so when I saw a new one was posted I just had to try it~

Glad to hear that you plan to implement the final forms and outfits into the lewds in the future! I figured that with the work that went into the art, you were going to expand upon it further eventually. I recognized that you probably hit a deadline or perhaps an issue with the coding or something as far as having that in the first version.

I'm also glad to hear that you plan to add more enemies and scenes - great minds think alike and all ;3 Considering there were only the two real bugs I've encountered thus far, I think you did a good job ironing out what you could before initial release! ^-^ I'm looking forward to new content from you, in any form, but I do know you make these games by yourself so I know patience and understanding is key on my end lol. Cheers!~

Technically I cheated, but the only "cheat" I did was ensuring I had enough red hearts and then teeth; other than that, actual gameplay was all me. I only tried the succubus form so far, and the aphrodisiac effect wasn't super consistent, and as stated it bugged out at least one enemy type so that they were still there even after lewding. But As Lavey replied, the aphrodisiac effect isn't meant to be 100% anyways, only 50% of the time - which I guessed correctly, so I can only assume I was getting very unlucky with the RNG of that effect applying on my attacks lol. I never said it was the forms that didn't impact gameplay, btw: I said the outfits, like the bunny and croptop with bikini ones. They're just eye candy for the character window, and even then, if you're trying to lewd enemies, they rip them off anyhow, so they aren't visible in the scenes. I like how they look so it just seemed kind of strange to me that not only do they provide no effects other than delaying lewds, but they don't even get to make an appearance in the lewds. I'd just love to see the effort that went into making their art see some more "utility" is all, at least in the lewds ;3

Beat the game, FINALLY, after much effort. Got the "Lust" ending even. And while I love the game so far, there are a few critiques/bugs I'd like to bring to light.

I'm not sure if it's just me, but my gallery is bugged. Only the first, and the last two scenes are available to view, despite lewding every lewdable enemy MANY times on my path to completion. I'm not sure why this is the case.

After unlocking the Succubus form by reaching the end the first time, I noticed that not only did many of my attacks not have the Cursed Heart effect (I assumed at least half of them would apply it), but some enemies bugged out when hit with it and successfully applying the effect. The "Worm-Arms" monster in particular would grant the scene, but with a duplicate of themselves, so you still basically have to fight them normally, just with occasional lewds in between.

The last big critique I have is just that not only do the "final forms" as it were not effect lewd scenes, but even the outfits don't seem to have any effect other than eye candy until they get removed by enemies that are trying to lewd you. I know it's intended to be this way, at least for now, but I'd kind of like if in a future update the outfits and forms could be implemented into variant versions of the scenes, maybe with a little "Swap Form/Outfit" button in the gallery to cycle through them. 

Other than that, this is a lovely little game, probably the best blend between eldritch horror and a typical H-game for my personal preference! I'd love to see further scenes added for some of the non-lewdable enemies, and further enemies and even outfits to boot somewhere down the road! Your femboy characters and animations have been my favorite for a while now, so any and all new content is a bonus for me! Cheers!~ ^-^

Just wanted to comment and show my support. Really appreciate the effort it takes to make a game all by yourself. Glad to hear you're still working on it, even if it's slow going. Keep up the effort; I assure you it's not going unnoticed ^-^

Indeed I did~ The new update has me so stoked for the new content that I'm going back through all of the previous levels, besides Pyramid of course, looking to see if there are any other "secret" levels as described in the secret codes README file - only checked out the first two so far but I'll be checking the rest soon.  I can't help but feel like the way it was described in the .txt that there are other little WIP secret portals to be found, maybe with easter eggs, more lore, or a sneak peek at what the next update will be like, and I'm enjoying just playing through yet again, hunting for secrets that might not even be there to begin with ^-^

So hyped to see this game is back in development - and getting rebuilt no less! Massive props for deciding to come back and work on this again Cella~

Yay! I'd been checking back in every once in a while for the new update, ever since you mentioned having something in the works past the Mansion level! Excited to download and play the new level - and of course, witness the new "content" ;3

You can always just buy more/better RAM cards - cheaper than buying a whole new PC if yours works well enough for everything else you do. If you're on a laptop I'm fairly certain you can do the same, but you need to keep an eye out for the particular RAM cards that laptops use, as they're different from a desktop PC. If it's your graphics card that's the issue, then yeah, honestly it's better to just buy a higher-spec pre-built than try to upgrade a badly-outdated rig.

Are there plans to continue updating the game and adding content, or is this the final product through-and-through? I followed along for a while before the full version came out, and then finally bought it recently; really love the "final" ending with the Nayla fight, but I can't help but feel like the Mansion infers there's supposed to/going to be more content and lore in the future. Besides that, after playing the game so much in it's early access phase, I was able to complete everything available in this version in maybe two hours, including the Mansion, so I'd love to see another stage or two someday to further challenge me with the gameplay and further reward me with gallery scenes ;)