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stgiga

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A member registered Jun 16, 2020 · View creator page →

Creator of

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(1 edit)

You’re welcome!

Also the February 2nd, 2024 update added tables like the VDMX table (which improves rendering on Windows and Linux Chrome/Edge), which may fix certain rendering quirks. I also have the font on Itch.io itself (as well as Github, SourceForge, OpenGameArt, and Archive.org) beyond just FontSpace.

Hello, creator of UnifontEX here:

This may just as well be the best use of UnifontEX I’ve ever seen. The retro terminal effect is just so fitting, and I like it. Good job!

This game is based on Bouncedown, a game I played on iOS fifteen years ago, and I love it!

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Specifically the first cutscene theme.

Also it’s now fixed, and even better than before because the text does not go out-of-bounds.

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Was the music changed for stylistic reasons? If it wasn’t a licensing issue, I recommend asking the composer of the old songs to publish them somewhere. I especially loved the chiptune one, but the orchestra track was good too. I know Splatoon’s OST showed the E3 tracks.

Also, the bug makes the text unreadable, because it essentially “cuts up” the characters. You could just use the old method if the game is set to Chinese or Japanese and the new mode for everything else, likely via IF statements.

(3 edits)

The new text rendering engine breaks on Chinese and Japanese, especially in Chinese. Also did the music get changed?

Here’s what the Chinese looks like on the new version’s rendering:

And here’s what the Japanese text looks like in the new version’s rendering:

Here’s from the older version on Newgrounds:

Chinese:

Japanese:

(11 edits)

Thank you for your reply! I welcome people using my content because I enjoy helping people. I wrote a long documentation about the font on its Github page (http://stgiga.github.io/UnifontEX ), and I DO mean long. It details stuff like use cases, notable characters/ranges supported, as well as some backstory on development. As with the itch.io version (and the other places I host it at besides Fontspace), there is a large selection of font formats available.

The chiptune instrument can be found here, and it is usable for both 8-bit and 16-bit music and sounds:

https://stgiga.itch.io/jummboxsoundfont

None of my projects cost money, and I honestly have basically no limits on what can be done with them. Just don’t be a bigot or use them in anything the average person would consider to be “nauseating”. Otherwise, go wild with my content. Oh and no, I didn’t spend years of my life making only two things. I think that’s the best way to put it.

Hello, creator of UnifontEX here: I absolutely LOVE this game, especially the general aesthetic of it. The music is AMAZING, and totally like the chiptune stuff I love (I’m also the maker of a libre chiptune instrument here on Itch and elsewhere).

The controls are a bit hard to master, but honestly, what I find most attractive about the game is the aesthetic. I give you full permission to do whatever you wish with UnifontEX. It also supports many more languages besides the ones here, and it even supports quite a lot of symbols, including emoji.

I’m finally glad people are using my content, and honestly, I find your game charming, and a great first use of the font.

Also the Flipnote-style intro is amazing!

You’re welcome!

I’m going to attempt uploading the uncompressed version directly here in the near future.

I would have put this on release announcements, but the question is whether it would go there or the other because it’s a fork… I don’t want to risk anything. Plus I had released it elsewhere in prior days so…

This post took me longer to write than the others.

ScummVM supports SoundFont loading, so you can make any General MIDI ScummVM games play in this bank. If you want to have some musical fun, you can play this as an instrument using a MIDI controller, regardless of whether it is a keyboard or not. Use whatever floats your boat.