Let me think about that.
Stobros Studios
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Technically, I've finished making the games already; I just need to remove whatever codes I had for the demo and test them out before building. I also had to make some small changes that will be noticeable in the full versions, which include a password system that doesn't do anything except unlock the secret girl. There is one secret girl in either version, but you'll have to jot down some clues given out by the girls.
Let's see if I can port the games to mobile once the full versions are released. It might take some time for me to port the games to mobile, which is actually part of my plan for the original Strip Junken project, by the way. I promise, it will be worth the wait once I announce the mobile version of the game, which is either free to download or buy for the same price as the PC version.
It automatically resets when you close the game. Actually, the initial idea for the game was to be a standalone executable that would only reset when closing the app. However, when I worked on porting the game to WebGL, I forgot the fact that the game saves its progress in a binary file rather than some PlayerPrefs keys. The game(s) also have save slots, which I've disabled for the demo. I might post an update real soon that will include save slots that you can erase at any time, let alone a devlog explaining the flaw.
I've already published a game (https://stobros-studios.itch.io/mini-lights-out) but it's not visible on search and browse, after so many edits I've made since it was published. I've already read the docs about getting contents indexed and did what it said: filling up its metadata, adding some game screenshots, and doing all the other do's and don'ts, but it's still not indexed as I wanted it to be.
What's going on? Am I missing something? Is there something I've left out? Let me know what you think is missing and why is my game not indexed yet. Thanks Hugely In Advance.