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Stoic Daemon

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A member registered Nov 17, 2021

Recent community posts

Hi everyone! I am getting into game dev, but coming from an artist perspective that is proving to have it's challenges, which will result in questions for a later time! However, on the flip side, I am doing quite a bit in terms of art asset creation, and I thought I could potentially sell some of the assets I create for 2D games.

That being said, I am wanting to ask what people more familiar with game dev look for in such assets. While I have been making things on a 16x16 pixel scale to challenge myself and get familiar with the medium, I am wondering if 32x32 is preferred by most devs. Also, while creating tile sheets, I am not sure if creating a character to accompany the tile sheet is also a must.

I understand this question is mostly subjective, but any suggestions (As well as other advice for a new creative here) would be much appreciated!

Hello everyone. I'm a bit new to this whole Pixel Art stuff, but wanted to try my hand at it because I have a love for the style, and video game inspired art in general.

Still trying to get a feel for this, though I feel like I am making some good strides. Anyway, here is the idle animation of a character I made today, and I am wanting to get some feedback on what others think (Including any tips for how to improve if you have any!)


It was drawn at 32x32 pixels, though her main frame fits witch wise in 16 pixels.  Sorry for the small image, hoping it read well enough for feedback!