Hi Ink! thank you for your kind words and suggestion, I get so caught up in the development, the social media side slips past me haha. I will definitely get a social media page going soon.
StonieDude
Creator of
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That is awesome!! you are the first person I've seen that have mentioned the paintings.
Not all of the images are paintings some of them are also historical pictures as well as some stock placeholders.
Two of my favorites in the game is the painting of Ivan the terrible and his son by Ilya Repin and also the painting that depicts the boston massacre by Alonzo Chappel.
Hi Gaming blur!! that was some really solid feedback ! I really appreciate that thanks mate!
I am currently tracking down the timer bug, it is such a tricky one as i cant seem to replicate it on my end but i've seen videos of it happening and I can assure you it is a main priority with the game , I will track and down and squash it.
I do have a few ideas I am playing with when it comes to headbobbing, one of these ideas is to have a heart rate monitor in the game and the player will have some control over certain things that happen in he game to prevent their heart rate rising to high and the head bobbing as well as some visual fx will be tied to the heart rate as well. ( I will be detailing a bit about the future of the game next week)
Thank you so much for taking a chance with DISORDER! and I really appreciate any feedback I can get mate!
Cheers!
Stonie.
Hi MrKraven! Thank you for the feedback. The custom mouse cursors are slightly off, particularly the index finger press I will be tweaking this today that should fix a lot of the key clicking, however you can use your own keyboard to play the game for the time being if you like :)
Its very strange disorder was not recognising those words, I will investigate that today also, do you happen to have the latest build installed? or are you possibly playing on an older build?
Thanks MrKraven I hope to have the game running smoothly for you very soon.
Hi Reveiller!
I appreciate the feedback mate! yes the Disorder game mode is broken atm and it is a simple fix that will be pushed out today.
Basically what has happened is the scrambled letters are stored in an array and the scrambled letters in that array were not being cleared correctly before the next round of disorder, so the letters displayed on the second round of disorder are joined by the first set of scrambled letters, this is now fixed and I am just tweaking a few other things before I push the next build up.
I really appreciate you playing and for the feedback! I work on this game everyday and I am also the only developer on the game so I am covering all the bases between modelling, texturing, animating, programming etc so not everything is the most efficient but it doesn't mean it wont be in the future haha
Cheers!
Stonie.
Hey RoyalJiggle!! thank you for the feedback!
I will do another pass over the key collision today, thank you for that.
So with the Disorder game mode, there is still some words missing from the database (there were waaaay more word combinations than I was expecting haha) so there is a chance some words won't fire but my wife and I are adding more words nearly every update so I hope to have less chance of that occurring soon.
I will have a new build out sometime tonight so hopefully it works better for you :)
Cheers!
Stonie.
Hi Hex Machina!
So with disorder, there is a large array of preset letter combos. Each combo has a max of 8 letters and an average of around 100 words to form with those letters.
The game will choose one of these combos at the start of the round and shuffle the letters around. during the later rounds the game will shuffle those 8 letters again after a few seconds, so the game doesn't bring in a new set of letters, it is the same letters in each round so you don't need to adjust your words or anything. I just found during development it made the rounds much harder.
I also found the shuffling made rounds easier at times so i nearly removed it and made it a lifeline instead (Lifelines coming soon)
Thanks for playing! and for the feedback Hex!