i’m pretty sure you use gst or utc+5 (this is a complete guess, along with the rest of my comments, take these with a grain of salt) i’m not trying to pick a fight or anything but it just kinda pisses me off when i see a comment on my game and then i click on your profile and see 50 more very generic ones on other games.
stopsignman
Creator of
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i’m not exactly sure of your time zone, but it shows that you last modified (most likely when you downloaded) those files on the second of august at 2:53 am, while you left that comment on my game over a day ago. the dates do not match up. your time zone is ahead of mine, so it should say about the first of august. i think you just now downloaded those files.
(plus that comment wasn’t even on my game, it was on someone else’s)
https://itch.io/jam/polymarsxspeedjam/rate/2861556
I’d be surprised if you can beat my time on easy of 15 minutes ;)
https://itch.io/jam/polymarsxspeedjam/rate/2861556
Here’s my game. instead of a speedrunning game like everyone else, mine is a slowrunning game. try to stay alive as long as possible as fire closes in.
definitely not what i expected, but fun game regardless. i found the heat mechanic hard to understand and harder to master though, but I got it near the end. also the wall jump is broken and overpowered, you can spam against a wall and go flying, which is really fun actually. good job, make sure to rate my game too.
got 149 :) game was quite fun. wish you introduced double jump instead of me having to find out myself though. also I felt like enemies didn't pose much of a threat. I'm lucky I have a good computer, because this game looks great but doesn't look very optimized. great job, great game, make sure to rate mine too.
below is a spammer :( anyway this game is really fun and unique! its crazy you made all of your assets during the jam. i found the escape room ish elements to be challenging and fun. one gripe, if you don't know the code before the engine starts shaking, its extremely hard to read the note, which caused me to have to restart. great job, glad to see another ue5 user, make sure to rate my game too.
I found the grappling mechanic really fun, but I don't really feel any momentum when I let go of it. I could have a massive swing with a lot of power behind it, and then let go and slow down to the normal walking speed, which doesn't feel good in a feel sense. very creative however, and with a few touch-ups could be a really cool game. make sure to rate mine too!
cool game and fun to play, but could use some work. maybe having the same loud sound play everytime you hit something isn't the best idea? at least it got annoying to me.
The physics are also a little hard to control. Bouncing off the walls gets hard to estimate exactly where you are going to land, which leads to more deaths. speaking of, when you restart at a checkpoint, your timer resets. I'm pretty sure this is not intended, as that completely defeats the point of the timer. also I found the two buttons "restart" and "checkpoint" to be a little weird. restart should be below checkpoint on the menu.
The gunplay was good enough, I really liked the recoil with the shotgun, but I found it a little hard to shoot enemies, as there are almost no hit indicators or a crosshair/aiming visual at all. also I feel like you could have stuck to the theme a little more. i know when you hit the red you "overheat", but its the same basic function as most platformers, and there is nothing saying it is fire or lava or whatever.
besides all that, this game is still fun to play. good job, make sure to rate mine too!
cool game, but has some issues. i found the gameplay unique at first, but the enemies can shoot you almost as soon as they enter the screen, which makes it hard to react. it also seems like shooting an enemy doesn't cool the gun down as much as it should. also I found the wheelchair physics to be a little annoying. but its a very funny game (intro made me laugh out loud), so props to you for making it. remember to rate mine!
so far my favorite game ive rated. so simple, yet so enjoyable. i got a time of 8.21, which was almost by complete luck lol. you should definitely make this a full game, and if you do, please tell me because I want to play it. things that could use work is aesthetics and sound, as there is no sound and aesthetics are somewhat lacking. great job, make sure to rate my game too.
this game is honestly so cool. aesthetics and sound are awesome. few things, add tilt to wall running, bcs the camera doesn't look realistic enough, and also you can dash infinitely in the air, so you can go straight to the end immediately. i even got the best time lol. great job, glad to see another ue5 user, make sure to rate mine too!