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A member registered Jul 05, 2023 · View creator page →

Creator of

Recent community posts

Hi gmx0,
first of all I have to thank you for playing Marine2D: thanks to you we managed to exceed 100 plays this week, you know?! The first milestone for this game :)

The tutorial is actually very sparse; There is currently a little button down in the game menu that activates screens for the game's mechanics.

I don't mind the idea of activating icons above the monsters or the character, when the tutorial is active, at all. I think I'll upgrade it when there's a rework of the icons. this was before the beta release.

On Monday there will be a small patch for some errors I encountered and the milestone announcement.

Thanks for your involvement!!!

p.s. I hadn't even thought about a download version. I will release the final game for different platforms: Apple, Win, Linux, Android. steam etc... but if it is much more useful, at this stage I could make a download version :)

hi Findoff!
I released a patch where i inserted a new item to collect in the map to encourage exploration.
It's just a start, but thank you for the suggestions!

I work on unity, I will put a check box at the start of the game, or in the character creation screen, tell my players  what is appening.

 Telemetry? Ok, now i have a keyword to work on. 

im very greatfull :)

Good morning,

I'm in my first development and I would like to know if it is possible to receive information such as my players' choices in the game, what type of controls they use, the "numbers" of a game such as enemies killed, upgrades purchased etc. This is with the aim of balancing and making development choices more suited to the tastes of my players.

If it were possible, what is the most suitable method?

Thank you and greetings