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Kshitij Aucharmal

19
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A member registered Dec 16, 2018 · View creator page →

Creator of

Recent community posts

The clicking to sink mechanic wasn’t even supposed to be there, just the game felt kinda hard near the deadline (my roommates tested it out), so I just added that system. Your finger hurting is proof of that :) Thanks !!

Amazing game!!! The visuals are on point, all the game mechanics are very easy to understand but probably hard to master. The asthetic is very nice, loved it!!!

Definately !

Love this!! The gameplay feels so good, and the art is amazing!!! The pixelart 3d asthetics are what makes this game so pleasurable to play 10/10 good job guys. Also my score was 3159 and lowest cut was 0.05 something

Maybe make a shadow of the rock on the water, I have no friggin’ idea where its going to land, also the turtle feels inconsistent to where its flying. Concept is top notch tho. Shooting a turtle in the air by throwing rocks? Count me in !!! (This is a joke, I do not support animal violence)

Got stuck on the last level for a while, was thinking the levels were too easy before :P Maybe reset the level automatically when there is nowhere left to go? A bit more juice will make this even more chill than it is already :)

Amazing game!! The player shark AI is cool, sometimes feels random, sometimes goes straight where you go. The juice could well be increased, but still loved the vignette effects for near death and depth situations.

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Gameplay is cool, but as it is a submarine, you could make it a bit harder to control, using forces to prophel it instead of rigid translations. Also, maybe add a map so you know where to look for the artifacts, I just couldn’t find the last 2 :( Cool game nonetheless !

Amazing game, loved the bobbing on water. The controls feel a little slippery, and the balls are hard to stay on (or maybe I’m bad at this :P). Loved the artstyle too, tho you could tone down the background a bit (the buildings look huge compared to the ship

Thanks :) I definately wanted to add more variation, but its my first time using (and learning) Godot, so the product you see now is the best i could manage in the time limit. Will definately update the game later tho

Thanks for playing and loved your feedback!! 

In the more polished version, I'm working on 2 types of enemies, and the ones that shoot you directly will have less damage. For now the card system was random, but I have ideas for making it user skill based, or maybe even making sure that at least 1 move card is spawned every turn.

yeah and what game engine? I can work in unity and am quite good with csharp, we could team up for this

hey this game looks awesome!! but i cant play it as i run linux, can you please release a linux build please??

Love it!!!

Yeah I know, the mechanics just finished under 2hrs of the jam, so i just focused on sound and levels, so the gfx are not good at all.

Thanks Man!! 

That means a lot honestly. But I just reaized that I can literally go through all the levels without the shooting pong mechanic.

I think maybe i should make the snakes faster at the start

That's cool, I always use render textures only for maps and stuff. Thanks !

Awesome Game!!!

But can you tell me how you achieved the pixelated effect?

Awesome work dani, works flawlessly in linux👍👍