Hi. In the objective to mod later (alse it can be useful for other modders) I would collect player's opinions on the combinations of races/classes/skills. I consider that to be interesting and looked for a race must have advantages, human would remain a reference.
The idea is to have for each race a way they will be better than others in a domain like physical, magicka or healing. Perhaps I could add to this real thievery if it can be done.
The mechanics I would implement is this.
- Each race have a dedicated domain in Physical (front or distant), DPS magic or Healing. Will see later if Support would be something special or a mix of others, let begin with this 3 it's enough work for now.
- Each way in a sort of tree of classes, the more requirements as you advance in it with mainly classes dependant of another.
- So, each way will have a basic single targer class, and advanced line class and an ultimate AOE class (and not one which rules all others, there are no Hobbits here). The attributes needed for each must be defined.
For now, to define if the bonuses/maluses applyed to race are on the races themself (like for now), on the classes, on the skills or on a mix of all that. The simplier the easier to balance.
So I'll maintain on this first post the ideas I consider interesting (not for me, for the game :P ) and I begin with some proposals.
Physical :
- Orc
- Centaur
- Tribal Elf (archery?)
Magicka (damage) :
- Seraph : Light (won't change if not changed in basic game)
- Demon : Dark
- Fairy : Spirit?
- Dark Elf : Earth (won't change if not changed in basic game)
Healing :
- Dryad
Craft/Harvesting :
- Human (to see if it would'n be better to make them healers)
- Dwarf : builder/smith
- Taurus : milking :P
Sex (and other brothel management jobs) :
- Bunny : Sex
To place: Goblin, Kobold, Gnome, Harpy, Slime, Lamia, Scylla, Cat, Fox, Tanuki, Elf, Nereid, Arachna
To your keyboards and have a good play and fun.