no.it's not that powerful, but it's in the 3060's ballpark. so yeah. not really phone material. the models aren't mesh-optimized at all for one, nor is the level-geometry.
StrikeFX
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I get the sense that a lot of the content for an assertive MC just isn't in there yet. I did a play-through with the nerd guy (who's name is skipping my mind at the moment) and didn't get that sense.
That said, I'm hoping the game expands that content quite a bit more. I'll note you can *punch a groper in the face right in the prologue.*
This is a relaxing little game. It works suprisingly well in VR for what looks like a one man job. Well done!
A few little things in my time with messing around with it. I figure you're aware of these but just in case:
>Natsumi's pathfinding and/or AI seems to get confused and locks her in place on occasion. doesn't happen consistently enough for me to pinpoint a cause. Picking her up seems to un-stick whatever is going on in her brain, though.
>Objects like the mushroom bait and sticks are oddly hard to grab. Attaching the lighter/rod to the backpack can also be tricky.
>I imagine you're already planning on doing it, but putting things in the backpack would be super nice.
>The text box for her dialog might be better placed *above* her head in VR mode (or at least have it as an option). The CV1's vertical FOV isn't great, so I find myself looking down at the text a lot. feels a bit wrong to be staring at her shirt all the time.