In the HTML5, click on Load then import save file at the bottom. It might not work on all browser but, all saves are compatible with the exe version.
Studio Echydna
Creator of
Recent community posts
Think of it like a number. When everything is normal, temperature is at 0. Sometimes it will move from -2 (very cold) to +2 (very hot) when Months changes. All races have different temperature range they like (it's written if you over their race icon), but most will prefer neutral (0) temperature. While you can disregard that, they exhaust way quicker if they have the bad temperature.
Hot/Cold Clothes can change the perceived temperature by a girl, allowing it to bear the change of one level. You can also build furniture to directly change the temperature of the room.
Humans only like Warm-Neutral (0) Temperature therefore:
-If it's cold (-1) and you put Cold Clothes on them, all is fine.
- If it's very cold (-2) and you put Cold Clothes, they will still not be in a correct range so you can buy a Stove in the furniture that you turn On by clicking on it. The room is now only -1, and the Cold Clothes do the rest.
Undressing a girl make her bear 1 level hotter, but she will then only accept +1 temperature, while hot clothes allow her to accept 0 and +1.
I hope it's more clear!
Satisfaction does impact tips a lot, it's pretty much the only factor. The Customer will always try to pay the base price of the girls, which is according to her level, if they have any money left they might tip depending on their satisfaction level (their max tip is the amount showed on top of them).
I don't want to put too much data in front of the player (will scare most casual players) so that's why i keep some level of obfuscation, at least for now. The color of the thumbs up is scaling with the expected satisfaction.
Parlor reputation only affect the number of customers (and reputation rank affects rooms/items/race available).
Satisfactions only come from the Girl and the Room.