Thank you for playing the game and for your positive feedback! I'm glad you enjoyed it and found the cute enemies and level design appealing. I appreciate you taking the time to rate it as well. Your support and feedback mean a lot to me as a developer. It encourages me to continue creating enjoyable experiences for players like you. If you have any further suggestions or comments, please feel free to share. Thank you again for playing and rating the game!
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Thank you for your feedback and for dedicating 30 minutes to playing the game! I'm thrilled to hear that you had a fun and enjoyable experience. I appreciate your comment about the intense music. I understand your suggestion about having sound effects for a lost life. I'll definitely consider implementing that in future updates. Your kind words and appreciation mean a lot to me. It motivates me to continue working on the game and creating enjoyable experiences for players like you. Thank you for playing and providing your feedback! And I've just tried and rated Recall Dimensions :)
Thank you for your feedback! I'm glad you found the level design fun and the controls responsive. Your suggestion to have a sound when losing a life or health is a great idea. Sound cues can provide important feedback and enhance the overall gameplay experience. I'm delighted to hear that you enjoyed the game, and I appreciate your support and positive feedback. It motivates me to continue improving and creating enjoyable experiences for players like you. Thank you for playing and sharing your thoughts!
Thank you for your feedback! I'm glad you enjoyed the game overall. I apologize for any frustration caused by the spikes doing damage when retracted. I understand that this can be unexpected and affect the gameplay experience. Your feedback is valuable, and I'm grateful for your support and input. Thank you for playing the game!
Thank you for your feedback! I'm glad you enjoyed the fun aesthetic of the game and appreciated the little story element in the beginning. It's great to hear that it added an extra layer of engagement to the experience. I apologize for the surprise regarding the retracted spikes causing damage. I understand how that can be unexpected and frustrating. Your suggestion about adding a sound to indicate when you take damage is excellent. I'll definitely consider implementing this feature to provide a more informative and enjoyable gameplay experience. Thank you for playing and providing your feedback. I appreciate your support and am grateful for your input, as it helps me improve the game and create a better experience for players like you!
Thank you for your feedback! I appreciate your thoughts on the restart feature. While it may not be everyone's favorite, having the option to restart from the beginning can be useful for players who want to start fresh or improve their performance.
I apologize for the frustration caused by the spikes in the game. I understand that they can be challenging, and it seems there are some issues with the spike mechanics and collision detection. I'll make sure to address these concerns and refine the spike behavior to ensure a fair and enjoyable gameplay experience.
On a positive note, I'm glad you find the overall visual aesthetics of the game appealing. It's also great to hear that the platformer physics are not posing too much trouble. Your feedback helps me identify areas of improvement and make necessary adjustments to enhance the game. Thank you for taking the time to share your thoughts!
Thank you for your feedback! I'm glad you enjoyed the graphics of the game. I apologize if the second level proved to be challenging for you. As for the music, I appreciate your comment about it being too loud at times. I'll take note of that and make adjustments to ensure a better audio experience in my future games. Again! thank you for your valuable comment.
Thank you for playing my game and for your feedback! I'm glad you found it simple and fun to play. I put effort into creating straightforward gameplay mechanics that can still provide enjoyment. I'm also happy to hear that you liked the level design and the incentive to explore for coins and defeating enemies. Which level do you think is the best? Though it's just my opinion, I think level 3 is the best. I apologize if the hitboxes of the enemies felt slightly unfair at times. I will take note of your suggestion. Thank you again for your feedback, and I'm glad you enjoyed the game overall!
Thank you for playing my game and for your feedback. I'm glad you enjoyed the art and the level design. I appreciate your suggestions about the jump mapping and the stickiness of the walls and platforms. I understand that using the space bar as jump key is a common convention in games, and I will add it in the future edit. I will also learn how to add a physics material to the rigidbody to prevent the stickiness issue. Thank you again for your helpful feedback!
Thank you for playing my game and providing feedback. I'm glad that the title caught your interest. I appreciate your suggestions to make the game less frustrating. I will definitely look into adding mid-stage checkpoints. Currently I'm working on adding lives for player. I'll also try to update that falling platforms issue because other people are also pointing out. To be honest, I don't exactly know what coyote time is. So, I'll try to figure it out, too. I'm not sure it's okay to upload edited project during the voting period, so, I'll upload the project that contains new features later after the jam is completely finished. Thanks again for playing and sharing your thoughts!
Thank you for trying out my game and providing feedback! I'm glad you enjoyed the gameplay and graphics. Your suggestion of flipping the player sprite when moving backward is a great idea and it's actually something I've been considering adding to the game. I'll definitely make sure to implement this feature in a future update. Thanks again for playing and providing valuable feedback!
Thank you so much for playing and providing feedback on my game! I'm glad to hear that you enjoyed the graphics and gameplay. I appreciate your suggestions for improving the game mechanics such as adding player flip when turning, coyote time, and variable jump height. I also agree that music and more sound effects would enhance the overall experience. As a beginner game dev, I'm always looking for ways to improve my skills and create better games, so your feedback is really valuable to me. Thank you again for taking the time to play my game and share your thoughts!
Great to hear your positive feedback on my first game jam entry! I'm glad you found the controls and game mechanics to be working well. Yes, I created the pixel art myself with the application called Procreate.
I didn’t know the character sticks on the platform. Will you please elaborate? I’ll definitely consider adding more lives to the game. I'll also work on improving the character's movement when moving backwards and adjust the jump height to make it feel more natural.
I appreciate your encouragement and I'll definitely keep working on my game development skills! Thanks for taking the time to play and provide feedback.
Thank you for playing my game and for taking the time to provide feedback. I'm sorry to hear that you got stuck on the 3rd level and had trouble with the falling platforms. I'll definitely take your suggestion into consideration for future updates. I'm also aware of the collision issues and will figure out how to improve them. Your feedback is greatly appreciated and will help me improve the game. Thanks again for playing and for your constructive feedback!