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A jam submission

Recall DimensionsView game page

Spaceship bullet hell shooter set in a clean dystopic city
Submitted by Relypse | RLP (@RLP091), Martin Steguweit, cartooni — 29 minutes, 27 seconds before the deadline
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Recall Dimensions's itch.io page

Results

CriteriaRankScore*Raw Score
Music#194.0474.047
Aesthetics#224.4194.419
Sound#253.8603.860
Fun#523.9533.953
Mechanics#673.8373.837
Story#1413.1163.116
Theme#3043.3263.326

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
2

Did you use any existing assets? If so, list them below.
Music and Sounds

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Comments

Viewing comments 35 to 16 of 35 · Next page · Last page
Submitted (1 edit) (+2)

Wow this is a really good game! The environment is amazing! I love the fact that it changes color for the boss fight. The boss is well done, end the gameplay loop is addicting. The music fits perfectly. I really loved it! Nice job guys!

Developer

Thank you very much for your very nice feedback!

Submitted(+1)

This game looks god and scfi.i loved that has inffinite shooting.Rated it!

Developer

Thank you so much! Glad you liked it :)

Submitted(+2)

The game look really nice. Neon city background is so amazing. And background music is also great. Though it's just my opinion, I think aiming  at enemy by mouse can give a better experience. Good game!

Developer(+1)

Thanks for playing our game and your kind feedback :) 

I`m glad you liked the game and I hope you had fun playing it :) 

Yes, we will work on the movement with the mouse/keyboard in future to improve the gameplay :)

Submitted(+3)

Pretty amazing! I believe it’s inspired by Vampire Survivor, but this one is in the future! The boss battles when going to the other dimension are fun, and the music is pretty good too, along with the SFX. Good job! :D

Developer(+1)

Thank you, happy you liked it :)

Submitted(+1)

Really fun space game that uses elements of Vampire survivors' passive shooting, plus an asteroids-neon aesthetic. This does, as other people mentioned, feel like a full game, something on its way to being completed and enjoyed. I think there are some minor tweaks that need addressing, such as the sluggish movement. Yes, the movement gets better as you upgrade, but I think a little crispness in turning, or a reversing mechanic, would be cool.

I love the UI and images, but I think they could use a little text to help the user know exactly what they're clicking. And, the health and experience bars are nearly hidden in the shadows.

Those are just nitpicks. This is a great game!

Developer

Thank you for your helpful suggestions and kind words! Regarding text: There is an issue with invisible text in some browsers, if it's that what you meant: it doesn't happen in the Windows version and probably also not on Firefox. We will look into all that to fix it for the post-jam version!

Submitted(+1)

Yeah, this feels like a completed game. Love the look, the sounds, the music. Feels really nice. Great work!

Developer

Thank you so much! :)

Submitted(+1)

This is a full game! You can just go sell this one right now, if you wanted.

I tried playing on a gamepad and it worked but the response felt much slower than using the keyboard and it wasn't possible to interact with the menus.

There were a few times where I took damage without seeing what the source was, I'm guessing enemy bullets but I can't be sure.

Developer(+1)

Yep, some player / shooting feedback needs to be improved. Thank you for your nice review!

Submitted(+2)

Great Game, Asteroids Survivor game. I like the upgrades. The movement felt good. The design was good, I loved the color palette. Great Game. 

Developer(+1)

Wow, thank you! We don't take it for granted.

Submitted(+1)

Great game, some minor balancing to fix (I ended up dying to boss balls spawning on top of me) but really excellently done. Probably the best game of this jam.

Developer

We are honored, thank you so much! And we will take care of some issues (like what you mentioned) for the post-jam version. :)

Submitted(+1)

Nice aesthetic and music. Love the gameplay so far, took me like 10 minutes to die, and i think that full playthrough take like 20-m, it is a good thing! Liked the movement. 

Issues with the text on upgrade screen (its just gone) and i have a feeling that rockets do a little too much damage (ive killed 3rd boss right after the spawn). Also, i still hear that sound of shooting in my brain and, probably, will hear that in my dreams, and i think a little variety could be nice (or manual shooting).

Developer(+1)

Yes, absolutely valid points, in the windows version you can see the text on the upgrade screen, in some browsers there are problems with that for some reason. Interesting to see that you liked the movement, many don't. For the post-jam version we will look into making the shooting better. Thanks for your review! :)

Submitted(+1)

I had a blast playing this. It was so cool that I kept on playing until... sadly I got blown out of the sky after the 5th emperor. I didn't know what the power ups do or how they work, to maybe delay that. I would have liked to have a meter showing me how much "bubbles" (how do you describe these white things in the code?) I need for the next level.

Developer

It may be that the text was not showing on the upgradescreen? Unfortunately we have some issues with text in some browsers, but there is a windows version as well to try out, if you want. Thanks so much for the review! :)

Submitted(+1)

The Aesthetics where a spicy meat ball and I got absolute destroyed by the first boss by flying directly into them. The controls reminded me a lot of asteroids but I wish I had some other form of evasive maneuver rather than fly away and turn around.  The HUD for upgrades was very pleasing to me. Great Work!

Developer(+1)

Spicy meatballs? :9 Now I'm hungry. Yes, we will work on the controls for the post-jam version. Thank you so much for your feedback!

Submitted(+2)

nice game! If you want to test our game there it is: https://astral-creation-studio.itch.io/your-princess-is-in-another-dimension

Submitted(+3)

This is a fun shooter!  It wasn't super clear how much XP you were getting from the pickups, but the upgrade progression felt good.  Good job!

Developer

Hey, thank you for playing our game and your feedback.:)

To the left of the health bar there is a panel that showing your current level. If you collect xp, the panel fills up as an indicator for a level up. It might be a little hard to see.

Submitted(+3)

Outstanding!  Visually its delightful and the game play and progression is a lot of fun.

Developer

Thank you, that means a lot!

Submitted(+3)

I liked the UI a lot! I found some problem with controls (especially rotating i found it maybe a bit slow, but it maybe just me that i haven't playied many similar games). Also the sounds are on point and the story at the start is nice!

Developer(+1)

Thanks for playing our game and for your feedback.

First of all: We'll work on the control system to improve it :)
Thanks also for mentioning the sound an UI Design, it was a lot of work though! :) 

Developer(+1)

Thank you Drakenroft! Yes we will work on the controls and an after-jam version is planned :)

Submitted(+2)

well done!

Developer

Thank you so much! 

Submitted(+3)

That was so much fun!

Developer

Thank you! :)

Submitted(+2)

Really fun game, the music is an absolute banger. It has a similar neon aesthetic to my project! hahh
The upgrades styled like in Vampire Survivors are really cool
At first I didnt understand the dimension switching and why I died out of nowhere but yeah I guess the boss spawned lol, I fought him the next time

Developer(+1)

Thank you very much for your feedback. Glad you liked the game and that the song is a banger :D 

We'll work on the game and improve the things you mentioned :)

Submitted(+2)

Really cool game, brought me back to like asteroid but with a lot better graphics and the powerups were fun. I was able to break the game though :D I collected maybe too much XP before going to the first boss level and got too many levels or something and some things just turned invisible, meaning I couldn't see my health, I was still able to play and see myself, but the powerups that were coming up as well were just empty, they were still activating them since I took some and got new powers but wasn't able to see what I was taking :) 

I loved the idea though and for sure something to further develop to a real product! :) 

Developer(+1)

Thank you for your review! The issue with things (text?) turning invisible happened also on the upgrade screen right? That is something to look into, but I think it only happens in the browser version. There is a windows build as well to try out :)

Viewing comments 35 to 16 of 35 · Next page · Last page