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Stumphead Games

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A member registered Aug 30, 2017 · View creator page →

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Currently working on redoing  the tutorial, but if you hit the M key it'll bring up the map with your current goal/progress at the bottom!

Cyberpunk City building at its finest, I’d want to live here if it wasn’t for all the corpos and toxic waste! 

I’m excited to see where you take this one! 

Thanks for playing, glad you liked it!

Home Guard is a lot of fun and reminds me of Darkest Dungeon in the best way possible! 

I loved being able to micro-manage my units during each wave, takes me back to my Starcraft days haha. Going to have to give this another shot later and see if Dalt can survive past level 5 or 6.

Thanks for playing!! 

The blue bullets are nothing special, they're just unblockable and need to be dodged. I have an NPC in there that explains it but talking to her is optional and she is very easy to miss!

Nice job, imo every game is better with Wizards!

Jouncer PX oozes with juice, everything feels so good to interact with and the design is top-notch!

I also really like what you did with the skimming mechanic, kind of reminds me of the bullet graze system found in some shoot em ups. Great job!

(2 edits)

Great job on this!

The music you have here is captivating and has been stuck in my head all day. I also appreciate the challenge you created, my best time is 1:34 but I keep returning to beat it! Not to mention the attention to detail, like the bee model or when a raindrop hits the leaf. 👌

Edit: Forgot to link to my video: 


For anyone interested in the OST

Hey all, I just dropped a demo for a game I've been working on for some time now called GLEAM.

You can check it out here: https://stumpheadgames.itch.io/gleam 

GLEAM is a twin-stick shooter with heavy RPG elements that allow the player to pause time and make strategic decisions in battle. Defeating enemies will reward the player with experience points that will increase their base stats (hit points, mana points, strength, and agility) and occasionally grant them new spells and abilities. 

This demo contains roughly 5 minutes of gameplay and is meant to highlight the combat system and its mechanics. 

I'm primarily looking for feedback here before starting the next phase of development, so if you give the game a shot please let me know what you think!

Hey, that's great to hear, glad to know people are still enjoying it! The game is definitely not abandoned or hiatused I've just had a tough time making good progress on it this past year due to some set backs, but we're (hopefully) back on track! 

I know I've been pretty quiet about it's development, but I plan to start posting weekly/bi-weekly updates on the official twitter: https://twitter.com/supercromegame 

I released my game Trial By Disc last week for the Disc Room game jam: https://stumpheadgames.itch.io/trial-by-disc

It's a turn-based arcade strategy game where the player controls bouncing spinning blades in order to fend off endless waves of runners

Thanks for the feedback and checking the game out, this is all really helpful! 


I’m currently working on an overhaul of the game to add a story mode. I’ll be sure to take these all into account during the dev process!

This bundle is incredibly inspiring to see and I would love to do what I can to support it!

https://stumpheadgames.itch.io/super-crome

Hey, thanks for playing and leaving feedback, I'm thrilled  you enjoyed it (especially the menu, I'm really proud I thought of that)! 

That part of the attack you mentioned made it into the game at the last second so I didn't do a ton of testing on it, but I'm planning on going back and taking another pass at the game as whole so I'll most definitely add that fix in when I do! 

Anyway, thanks again! :)

Thanks for playing, the next update is going to have difficulties and there will definitely be an easier Normal mode!

Thanks for playing and for the suggestion! I was considering for a long while whether it should be space or enter or either, but the way you describe it actually makes a lot of sense! Just being at the end to finish out each sentence. I'm going to start messing around with it now and see how it feels!