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Bryan Sturm

5
Posts
9
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A member registered Mar 31, 2020 · View creator page →

Creator of

Recent community posts

Love this idea!

Brilliant use of the theme and excellent execution to match! Art style was clean but effective. Very polished all around!

Beautifully polished submission!

All the visual juice and postprocessing gave the game so much character! The use of 2D lighting combined with well-designed graphic elements took the simple mechanics and made them very satisfying!

I’m interested to see how you might build on the game design and sound mixing in the future!

Very impressive submission!

The art an UI work absolutely blew me away! Gorgeous game to look at with strong implementation underneath. The little detail that you can click away from the computer and still have it turn on in the background was fantastic!

Gameplay was simple but to the point. Didn’t think I was going to have to wait for my computer to turn on while working on my computer today haha

Great submission!

Holy cow, this game was amazing!

I absolutely love the design, art, sound, and implementation!

The animation felt so fluid and the little motion smears gave the game so much life. The narrative of the city getting destroyed in the background was a brilliant detail that gave the game so much character! The music perfectly fit the setting and the mixing was great! The little sound effects made the gameplay so satisfying! And the game design was incredible! The pacing and ramped up from a fantastic tutorial into high-stakes chaotic peak! The platform swinging, the demons adding grime to the windows with their particles–everything was very cohesive and tons of fun to play!

Amazing submission!

Absolutely loved this game!

I’m very impressed how much you managed to get done, especially as your first time using Unity in a game jam!

I think the game design and execution was brilliant! The way you combined the different elements to create an unbelievable number of interactions was so much fun! I can only imagine how much work it was to both design, balance, and implement those features! The little detail that the big guitar picks(?) can break tiles is subtle but brilliant as well! Overall, I feel this game captures the idea of “chaos” perfectly.

If there is one small area for improvement, it might be nice to have a little spawn protection. …but perhaps that adds to the chaos instead?

Amazing submission!