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sturph

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A member registered Feb 06, 2021 · View creator page →

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I really like the animation, and the game fits well with the theme. The eye animation when the characters jump was a nice touch!

Really impressive for one week of work! And the mind control mechanic is really cool.

Fun game and challenging! I like the concept too. Like someone else mentioned, a choice between jump or drop from a grapple would be handy.

Fun game and challenging! I like the concept too. Like someone else mentioned, a choice between jump or drop from a grapple would be handy.

This is a fun, relevant take on the theme. The art is pretty cute and the music is delightful to play to!

I did have issues picking op and dropping the items into the garbage bins. I think putting each garbage bin directly on a square and then having the player either be next to or on top of the square to drop garbage into it would help. 

I also had trouble remembering which garbage goes into which bin, especially with the limited time to play. Depending on how much of a challenge you want that to be to the player, colour coding the garbage to the correct bins more or adding little symbols to the bins would help the player figure out what needs to go where faster. 

Great job, Holes in the Wall was fun to try out!

When my team was brainstorming, I was rambling about another idea, and my teammates said, "So, Pikmin?" I guess some if that idea still came through lol

Love to see more ant games :D This is a really interesting concept! And it's really entertaining trying to build bridges and sometimes panic-freezing ants in ridiculous places. That restart button is super helpful.

I was a little unsure about which surfaces I can jump off of, or when I can jump. I seem to be able to walk on walls, but can't jump off of them, or off of other ants, and only off of perfectly horizontal ground.

Hello fellow ant gamer :D I liked your take on a harvesting system with helper ants being able to harvest while the player explores, and the ability to purchase upgrades providing a form of increasing ability. The music is really chill and positive too, I really liked it!

I did run into a couple bugs:

  • At the bottom boundaries of the map, I was stuck under one of the spikes of the trees and couldn't move
  • When I tried to call ants but didn't have any ants to call, the "call ants" window couldn't be dismissed 

I'm also wondering what you were thinking for an ending? Would you go with time, points, or something else?