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Stygian Eye Stories

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A member registered Jul 31, 2019 · View creator page →

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At present, no.

The ending is fully functional.  I just went to test it myself again to make sure it works.

You must "Decide to look around," "Ruminate on the thought" that MC could do a lot of good if they had some of his items, and choose "I decided to look around for interesting objects" when the option comes up. You also must keep his affection as low as possible. You cannot gain a single point of affection.

Don't worry! It's not done yet. There's still the finales.

You need to be nosy both times, obsess over the fact that Heimos has the journal and a ton of magical stuff (and think it's unfair, and NOT have him in neutral or positive affection. 

Essentially, any time there are three choices, always pick the top one. If you have the option to snoop, always snoop. 

That should get it!

No, it will be released for free.

Did you load a previous save or start fresh with new game?

If it's the former, you must start from a new game. Old saves are not viable on this new release (at all). 

If it's the latter, make sure that you don't have any old files related to Pario on your computer (I.E: the OG demo). That could be causing conflicts.

If it's neither, please let me know so I can bookmark this problem for future investigation. 

(1 edit)

Pick only top answers from the beginning and that should lead you to most of the bad endings. Make sure to have one where you don't snoop and one where you do snoop and decide to keep snooping.

Theoretically that should them (and if it doesn't, I might need to double check the code).

I have no idea. Maybe someone else who uses an emulator can, but I myself have no clue.

No. Both or neither, never either. 

Do not worry, this is a bug that has cropped up for multiple people. Some how some of Viv's voice lines got kicked to the music channel instead of the voice channel. It has been addressed and should hopefully not happen in the next patch. 

I'm going to have to fiddle with the audio over all, as I did receive reports that Viv's lines tend to be a bit louder than Vio's. This time I'm going to make very, very sure that things are coded right.

It is still a W.I.P. Between my injury and some other things that got in the way, the game got very delayed. At the moment, it's still in waiting for final assets (AKA: CG art), but it has been fully written and mostly fully programmed at this point. 

You more than likely hit the end of the demo (if the conversation was at the dinner table). Due to me being injured and trapped away from my computer at the time of release (we had to release it before the jam finished), the demo didn't have an end screen put in to signify the end of what was available.

Yes, that's on the list of things that will be fixed within the next update ^.^

Thank you for loving Heimos. Small correction though! The art was done by the wonderful Rian and Mota (alongside the GUI template from JaimeScribbles), they did stellar work didn't they :D 

No :) As this was a volunteer project, there aren't any contracts/agreements in place for financials, thus I will never charge money for the game or have the "pay what you want" feature toggled on. Also, since these games are made in a short time span (each game is supposed to have only about 3-6 months of active work on it - IRL issues getting in the way not withstanding), they don't quite reach what I deem 'professional quality' (aka: something polished enough I feel comfortable charging money for). 

It isn't :D 

I crawl out of my hole multiple months later to confirm that yes, Necare and Amare are planned to get their own games. 

My IRL situation went to hell for a while, so progress is slow in general. Once Pario is finished, I will finish the mini sequel set a few hundred years later (The Woeful Rose & The Bitter Crow) and then start tackling Necare's game!

Oh! I didn't know the new update had been released yet. Thank you so much!

Hello, I'm running into an odd exception while trying to open the test game. It won't launch and gives me this exception:

  File "C:\Renpy\renpy-8.0.3-sdk\renpy\bootstrap.py", line 277, in bootstrap
    renpy.main.main()
  File "C:\Renpy\renpy-8.0.3-sdk\renpy\main.py", line 558, in main
    renpy.game.context().run(node)
  File "game/gui.rpy", line 15, in script
    define config.check_conflicting_properties = True
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/site-packages/future/utils/__init__.py", line 441, in raise_
  File "game/gui.rpy", line 15, in script
    define config.check_conflicting_properties = True
  File "C:\Renpy\renpy-8.0.3-sdk\renpy\ast.py", line 2441, in execute
    self.set()
  File "C:\Renpy\renpy-8.0.3-sdk\renpy\ast.py", line 2459, in set
    ns.set(self.varname, value)
  File "renpy/common/000namespaces.rpy", line 33, in set
    setattr(self.nso, name, value)
  File "C:\Renpy\renpy-8.0.3-sdk\renpy\defaultstore.py", line 105, in __setattr__
    raise Exception('config.%s is not a known configuration variable.' % (name))
Exception: config.check_conflicting_properties is not a known configuration variable.

I'm not the best at GUI coding, so I'm a bit stumped. How might I go about fixing this?

Oh no no no. You weren't being offensive at all. I do truly appreciate the extra assistance with it. Bug reports and typo reports are very important for in-development VNs, so I make sure to note all of them down as they come in. That way I can get them during clean up. Your words are very kind as well, so really thank you ^.^

Thank you so much! As I was injured \right before the jam was closed, we weren't able to do a proper final pass over the script one more time, so I'll make sure to note these corrections down for cleanup. 

This is just the first bit of the game. I'm working on the rest, but I've been focused on recovering from my injury and dealing with writer's block. I will finish this game. It's just slow rolling at the moment while I tackle real-life shenanigans. I've made some progress though, which I hope is good news ^.^

It isn't in yet. All of the warnings for the full release are included to prevent people from getting attached via the demo only to not be able to play the full game due to the content warnings. So, not every warning exists yet.

The transphobia warning is specifically related to when Violo opens up about how his family treated him, and that scene is further down the line.  I can't say exactly when since the game is undergoing a resequencing at the moment, but Violo can mention it in high affection play through when he feels secure enough to be that level of vulnerable.

Thank you for noting this! It's a code typo for the displayables, and it's something I do need to fix. 

No. Entries in the Sacrarium series are always intended to be free.

That is because that is where the demo ends. It is impossible to get an ending currently, as they do not exist in the game.

Only the demo is out for now. 

Depends.

If they're both neutral, you can avoid death by being careful.

If only one is high while the other is neutral or low, the consequences can be death or fates worse than death. 

Yes. Their personalities make it impossible to only be with one and not the other.

;3 Maybe not in the way you're thinking, but the game will acknowledge if MC doesn't keep things fair. 

There will not be a route to break VV up though. Both or neither, but never either. 

No, that is a flow error I'd hoped I'd gotten rid of, but I guess it still slipped through. Thank you so much for reporting it! I'm going to note it down for fixing. 

Thank you so much for this wonderful review! It's a heartwarming thing to see. We're all really glad you liked the game <3