Really fun tower defense game with a really cool audio track!
SuddenDeath15
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Thanks for finding that bug! Originally we planned on doing a web version, however there was a horrible audio bug we could not reconcile before the deadline that made the audio sound like it was coming out of blown speakers (DAMN YOU HTML5!!) we do plan on releasing a web version at some point. We have updated the game since the jam, and we addressed the difficulty by adding health kits and checkpoints after every door. I Think that will help the difficulty, we also added input mapping so you can change and learn the controls and bumped the starting volume up a bit. Also i don't know if anyone noticed but we also have bullet drop! Because what modern shooter is complete without bullet physics?
Anyways, I'm glad you enjoyed it.
The coins for example don't really play in much to your final score, and if I recall the game doesn't remember them like it remembers the depth you traveled, which is used as your high-score, I would use them to, for example, purchase a gun to start the level with during the next play-through or somehow add to your final score. Weapon drops are governed by RNG so it wouldn't do much to hurt balancing. as far as the art goes, personally I prefer less solid colors and large shapes, it feels sort of south-park like, that's just my personal opinion. I think it works just fine for this game. I do enjoy your color pallet though, and overall I think it's a great game!
The game-play is really fun, and sort of original, but also sort of shallow. audio works pretty well for the title, even if it is a bit overpowered at times by the constant sound of gunfire. Objectively, I really don't like the art style that much, but I understand the style used, and it is well within being considered "good" for that art style. I feel like it sort of misses the mark on the theme. Overall though probably one of the more fun games I've played in the jam thus far.
You don't catch the theme until you beat the game unfortunately... The trick to the part you were stuck at was to go through the room to your right up through it and out to a ledge and jump down between the wires onto the platform you were trying to reach. You were close to the end too, However, there's a trick to beating the boss. It depends on how you handle the enemies. did you use stealth? or did you follow trust the game and "LEAVE NOTHING ALIVE"? Remember, the game is a liar ;) and also there are 2 ways to beat the boss, and for the true ending check the boss room ;) OK, no more hints!
"This theme sucks anyway" -Cloud Guy
ConnedTra! https://itch.io/jam/cgj/rate/476192
Really cool game! The art and audio was awesome, it was a really cool Idea! The only bad thing i can say about it was it was too short. One of my favorite games of the Jam so far!
If you'd like, check out Sicmish and my game ConnedTra https://itch.io/jam/cgj/rate/476192
Cool art, Concept and Music, but i got Murdered by bugs, lol. Overall though I liked it.
Check out our entry, ConnedTra! https://itch.io/jam/cgj/rate/476192
Nailed the Theme! Game was fun, audio was really good too! Art and animations were not bad but could use some work. I look forward to seeing your entry next Jam, i bet its super good! Also liked the Riddles (especially the Hitchhiker's Guide Ref!)
I would love your feedback on Sicmish and my game ConnedTra if you'd like to give it a try! https://itch.io/jam/cgj/rate/476192