Downloaded version points to... a specific folder, rather than a relative. Thus, it doesn't launch
summercat
Creator of
Recent community posts
This is a fun little game, although I will say assembly of complex tanks can get frustrating, especially as the rotator and combiner won't give hints as to how they'll do their changes.
Unit pathfinding is... quite bad, especially in groups. If you were to continue on this project, I would focus there.
There is a ctd bug - if you set the belt to a height above 0, close away the belt tool, it'll crash when you select it again and try to draw a belt.
Note 1: Headers for your sections. Text the same size as the body is easy to miss.
Note 2: No clear direction on what is happening or what to do. What the heck are water and rations for?
Note 3: I went diving into the code, discovered there was, indeed, more game, but no clue about when it was coming, how to unlock it, and no sign of it ahead of time.
Note 4: Okay, so after a certain number of days pass, then it progresses. You should put some sort of note in there for players, or make the time for it to unlock sooner - perhaps an upgrade to get you more time ahead of this part?
I got the same thing
Uncaught TypeError: Cannot read properties of undefined (reading 'star')
at Object.turn (script.js:2814)
at empireTurn (script.js:3339)
at Array.forEach (<anonymous>)
at turn (script.js:3323)
at script.js:3695
at button (script.js:3095)
at script.js:3695
at Array.forEach (<anonymous>)
at script.js:3691
at Array.forEach (<anonymous>)
I was not using heating tanks. Doing some experiments with them (and unlocking Heat Sinks) managed to get a design for a Plutonium reactor that was stable and fluctuating between 60 and 80% water.
That said... I would suggest, if you're going to continue working on this in hte future, to switch Water to something akin to the Steam Pressure system. Telling me what % of water is in my network at any given point doesn't really help me figure out how to best improve my water networks - whereas knowing how much pressure is in a pipe section will tell me where a chokepoint for that is.
For example, I was rapidly able to figure out that turbines have a maximum amount of steam they let through, so putting a turbine at the first junction of my reactor is not a good idea and will cause it to explode.
It's missing otters. This is a travesty!
Jokes aside I played it for like 4 hours straight on my laptop at work. My only complaint is that so far, there's no way to increase the number of drones past 4. I suppose I could do better with organzing the off-island farms and such...
Also, for some reason, the bots on the main island won't touch water. I"ve got two different islands feeding me water, a supply depot set for water, they're all supposed to be loading the central air processor - but they don't touch the water at all.
You should consider putting all the instructions in a paginated 'help' button in the game. You should also consider tooltips.
1) When I took over a country, clicking the area it held still brought them up.
2) A country attacked me, despite being part of my country? I suspect that might be a bug or something.
3)The symbols you use for technology isn't very helpful. Perhaps move to a decimal system? Or if you really want to keep it to symbols, use a wheel with spokes - the more spokes, the higher the tech?
4) Major bug - upon winning, the 'next' button does nothing.
5) The color of some nations were very close to or the same as neighboring nations.