thank you!
Sumo Studios
Creator of
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thank you! actually it’s a very simple effect to make. you can recreate it using this shader: shader_type canvas_item;
uniform float height = 3.0; uniform float frequency = 20.0; uniform float speed = 3.0;
void vertex() { VERTEX.y += height * sin((frequency * UV.x) + (speed * TIME)); }
and making some outline, that’s it! hope it helps
the art style serves the game very well. it immediately caught my attention, like “I want to play this game!”. the theme was well implemented and i think merging it with a bit of a puzzle was perfect and created a very well crafted experience during the gameplay, from the beginning to the end. sound design was perfect! it could very easily change my mood during the gameplay and helped me solve the puzzle more than the puzzle sequence itself! the game doesn’t stick to one element of gamplay. puzzle, exploration, and Surprise! I mean who would think that the letter T would fall off of the sky and be the next objective! the game has a lot of potential and the designer excellently guided me through the way of the game without me even noticing it was happening.
Great work!