Yes I will see if I can find the files on my old computer
Sunpot
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Interesting thought! I've always felt guilty for jumping between different projects, and never finishing stuff. I think it's great to work on the things that inspire you, when it comes to a hobby. The problem is you need to have discipline to actually finish projects. Someone said, "finishing is a skill" and that's so true. But whatever way you take to get motivated is fine in my book.
Btw, interesting mix of genres in your game! :)
Thanks! And yes, it felt really good to wrap it up in a playable state and release it as a complete game, even though it is thin. I've learned so much and I bet the next game I make in Pico-8 will be a much smoother ride.
My biggest problem is... I just need to learn to focus and stick with a single project all the way to the end. But these jams are a terrific way of helping with that. Btw, thank you for organizing the jam!
My goal when joining this jam was to actually finish a game and publish it on itch.io. I often have a hard time staying motivated after the initial inspiration is gone (because I am a lazy bastard), but this time I finally pushed through and got something playable. Unfortunately, I spent too much time working on tools and tinkering with other stuff than making the map design pretty, adding new mob types and items etc. That is why the game feels a bit empty and short. But I'm gonna go with the model that every indie developer seems to use - i.e. EARLY ACCESS :) More content will be added in the future, I promise!
Anyhow, it was a great learning experience and I had fun. Hope you will try the game out!
PLAY HERE ==> https://mrphobby.itch.io/ninjack-the-whipper
Oh boy, I got into this jam way too late, and I've never done anything in Pico-8 before so my chances of completing something is rather slim. But I really liked the idea so I wanted to be a part of it!
Ok, time to get some coding done then... Must stop procrastinating...
PS - I also managed to complete AX JOY TOMB! :)
So, I worked some more on the flight controls and I'm finally starting to get the right fast paced "arcade" feeling that I'm striving for. I believe that the most important thing is to make the core game play work and feel right. It should be fun to play even if all the bells and whistles are not there.
Now, I realize I probably won't make it before the end of the deadline but this has still been a fun experiment. I will surely continue working on this and see if I can finish it soon.
Anyway, here's some footage of the flight controls.
Hi everyone!
I found out about this game jam pretty late and signed up this Sunday. I thought what the heck, I will do my best and see what I can come up with in such a limited time.
I have been noodling around with Unity for about a month and I want to learn making games with it but my biggest problem is that my game ideas grow too big and never get finished. Also, there is the fear of failure, the perfectionism and such things that end up killing my motivation. I think I need a deadline to really push myself a bit more. Hopefully I can get something released this time!
My game idea is to create a simple World War I arcade flight shooter. This brings back "memories" (yes, the game jam theme :) from my childhood when I used to play Wings on my Amiga 500. What a cool game that was!
So I had some time on Sunday to get the basics going, and then I have spent the evenings after work trying to learn how to do various things in Unity. I have set up some rules for myself:
- Not allowed to buy assets - important to learn to make it myself
- Ok to use some free assets to save time - I suck at 3d modeling and it would take too much time for this jam
Here is the quite primitive looks right now: