It is possible to get to the cave without going counter clockwise around the mountain (which is probably what you did)
There is a scale hidden behind a rock, you need to get that to be able to get to the cave the "intentional" way, since it allows you to jump slightly higher.
I do want to do more with double jump/dash because it could make a decent game, I like being able to fly around, I might do something with that (pretty rushed and crappy) code.
Thank you for the feedback!
SunShineCoco12
Creator of
Recent community posts
This game is great!
There's not really much to critique here other than the balancing, you can get trough most the game (If day 30 is the end) with just bone scepters, other than that, well polished, I like the art alot, and quite unique, haven't seen alot of these games.
The stock size was quite limiting since the meta is bone scepters and you tend to have alot of weapons, so no space for other items. Was this intentional? If so, pretty creative way to do it.
I enjoyed playing the game, well done!
The game has quite a few bugs (e.g. climbing trough rocks, audio not playing at the right time, sliding off rocks, etc.)
I'm assuming you know about most these things but didn't have time or knowledge to fix them?
No music is sort of unsettling.
I did like the landmine tho, that was a great idea.
Overall buggy game but ok to play.
Hehe, had some difficulties with textures as you can see in the credits
Also please tell me you fell for the fake death screen, please, that took way too much time.
I myself noticed it was hard to see geometry without textures especially with HTML graphics, but this is the first game ive finished so I didn't really know what I was doing xD