I do believe that it is due to size, there is a limit on how much can be stored on site with Itch.io
Supermassive Blackhole
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So I am noticing in the latest patch that my game hangs somewhere near what I assume to be the end of the chapter; I would like to know if this is a known bug or if something is possibly causing it and it is possible to bypass it?
Please avoid reading below to avoid spoilers
<spoiler>When Eva is threatening the MC with a bomb, the text progresses to the point where she starts to count down, progressing the text causes the explosion sound to play, but the music will remain and the "Map" option shows up, but the scene just hangs on the image and cannot progress</spoiler>
I can actually provide a bit of insight towards the infinite health bug; I have noticed that when you drop down to zero HP, you don't immediately die, or at least that has occurred on pretty much every game I have played, if you were to pick up a healing item during that time it causes the bug to occur; my guess is that because the widow is supposed to kill you after tapping you an additional time after hitting zero HP, your HP value freezes to prevent underflow, and because you have picked up some healing your HP value increases but is never unfrozen, and as a result she can no longer kill you.
Thank you for the quick reply, and the solution; it might not be a favorable one, but I can always try to recreate my save using the file from level 10, as strangely all my characters are fine for chapter 13, but immediately after is when the strangeness hits, so I can use a save editor to clone my characters stats over
I am not sure if it is because I am using an older save file (from 0.393), but I noticed an odd occurrence upon finishing chapter 13, several of my characters seem to have their levels, items, and classes reset {not their xp}, not all of them mind you, which makes this all a bit odd, additionally some were even locked out of reclassing and are stuck in their base class;
I can't really say much on their behalf, only bring forth my own experiences to supplement theirs and provide my own opinions and feedback.
With number 1, hard agree with them, I had a slight issue getting some money at first after a few of the nerfs were putting in place, but after a few weeks I ran into no issues paying off the loan and having enough dosh left over to bank-roll a full squad of people with equipment. This was in hard mode as well, so I was dealing with the Civil war stuff in tandem with the loan (and no, I did not put the civil war on hold to pay off my loan)
With number 2, provided I am understanding it properly, I believe what they are saying is that the auto generated items from the market and various quest rewards generate a bit too strong at times giving stuff like full sets of mythril armour and whatnot too early in the game and for too little, making it too easy to steam-roll through even the difficult encounters leaving little reason to make your own aside from a few fine tuned stats. I too have had this problem in which I was lucky enough to afford stuff like obsidian weapons and tools by week 2 and from there it was able to coast through the entirety of acts 1 and 2 without making myself anything new until about half way through act 2 if only because I wanted to. I wouldn't even consider upping the cost too much of a deterrent, since as outlined in part one, money is too easy once you get past a small hill, personally I'd say having lower quality equipment and sometimes materials that spawn infrequently to make new ones would probably be a safer bet as it would incentivize upgrading your forge.
With number 3, I have also had that issue, even after fully upgrading a guild's servant generation, I found that the average stat distribution tends towards Good and Average ranks in a few stats, with a few generating Great in one stat and rarely two, and very very rarely Excellent in anything. I personally have had more luck getting fodder slaves for stat upgrades from random dungeon slaves than the guilds.
With number 4, I am inclined to agree with you since there wouldn't be a whole heck of a lot you could do for a lot of the classes outsides of a few specialised ones, such as engineer/battle smith, assassin, ranger; you could make class specific equipment for the specialised classes, but I feel like it'd be an absolute shit-ton of stuff to make/code/put in.
With number 5, I personally am not too sold on the slave specializations myself, I like that they are something to sink the absolute abundance of excess loyalty into, but I am not the biggest fan of them being locked to certain personality types, or how there are none for neutral, or any specifically for "service" people. As for what they are saying, I don't really have any issues with the amount of loyalty perks or the costs for each of them, often times I find it frustrating to have to deal with a new slave that won't co-operate with me for months at a time because I don't have the loyalty buy all the obedience related training, and even sometimes I have to deal with an old slave because strangely enough they still have obedience drain, even though they have been in my control for ages and are clearly capped out (This is without using the new mind control training or whatever it is called) and I have to take off whatever neck piece or hand equipment they have to keep them shackled in perpetuity.
With number 6 I am inclined to agree with both parties. I think it'd be nice to have a couple of cloths that grant bonuses for specific tasks but am inclined to agree with the idea that it'd not be fun to have to swap them out all the time; that being said, we do already have this aspect with the tools where specific tools are useful for specific tasks, and for the most part they are set it and forget it since they have their own slot, it'd be pretty annoying if it took up your hand slot and you had to keep swapping out your weapons for a tool; but that being said, most of your home slaves are going to be working on one task and possibly another adjacent task, so you're not likely to swap their equipment out all that often. In summary, it'd be nice, but I wouldn't consider it bad by any stretch of the imagination if there was nothing added.
I notice a bit of an error for one of the new mana blade abilities {Inferno Divider}, it appears to be taking some information from Seishe; the initial description is correct as far as I can tell, as is the school of magic, but as soon as you go deeper into it everything is wrong, its mastery pulls all of its information from Seishe (meaning it lists its α and β variants as Seishe α/β complete with their descriptions), additionally when you look it up in the abilities list, it list the require trait as [Water Initiate] and not [Fire Initiate]. Attached are photos of this
Well, canonically no, however that doesn't stop you from saying that she is at the start of the game, if that's what get's your goat, same deal with having Estelle as your sister or what have you; those two as far as I am aware are the only ones that you can really do that with, if that is your thing.
I think you answered this in a previous comment, however I can't recall what the answer was; I was looking to sorta have my character learn a wide variety of magic, including both Nether and Aether, however I don't want to make any hard choices about what route I'm wanting to go, and the growing Aether and Nether corruption from learning magic plus a few of the lines has me a bit concerned that I might accidently get locked into a path inadvertently; am I safe to learn Aether or Nether magic without being locked into a route, or s that something that I have to be cautious and aware of that at some point I will either have to make a choice or accept what I have?
At current, only members of the same race may have children with each other, so human with human, elf with elf, Halfkin Fox with Halfkin Fox, so on so forth; interbreeding would be mixing the races, so Elf with Human, Harpy with Beastkin Cat, etc, and in the base game this is only done via unlocking the Breeding sow class and giving it to a female or futa character, at which point they can be knocked up by members of other races, however the stats will only take after the mother
I'm also having a similar enough issue, so I think it just might not be fully complete right now and this is the end of the current story content until the next or a following update, since I don't even see an option on the page at all; a slight edit, apparently some people have gotten past this part themselves? Not entirely sure, it seems like this is the first version {0.6.1} that has this quest, I personally have zero idea what is going on.
Can concur, I also did not get one for a futa MC, I ended up having to go into my save file with an editor and change my MC gender to male to trigger the flag allowing me to select the option and then changed it back afterwards. I am not 100% myself on this since I don't entirely know coding, but I think the futa gender might be flagged as female at some point in the code as I have noticed that during sex with women with out the bisexual trait they will complain about the character being female, but males without the trait won't make any mention of it themselves.
Actually, I have a question myself, I can't even get the option to say that I want to make her my wife, the only one that appears is the option to enslave her, which I don't want, I can't recall all the choices that I made up until this point, but generally speaking they have been along the lines of sympathetic and or nice.