Honestly when I came up for the idea of the game I got the limitation and theme mixed up, so that’s why the game doesn’t feature a more straightforward implementation of the limitation, but I still do think that it follows it. There isn’t a real defined health meter or any system like that but I still think the idea of having velocity act as health, and having to change it by using power ups to make it through follows the theme. I understand if other people don’t see that way though, I’m a bit biased after all! Thank you so much for playing!
superpenguin1000
Creator of
Recent community posts
Thank you so much for playing! Whenever you have any power up particles appear on your character, and you can go left or right with the sideways dash. Is that what you meant? Also yeah, I really would have loved to lerp the camera between rooms but I didn’t wanna mess with procedural generation lol!
Thank you so much for playing, and for the feedback too! I’ll make sure to try your game when I get the chance!
here's a few ideas:
A new tree type for more strong/ durable weapons/foundations/items
More fishes+ fish tank?
rare ball you can find that says WILSON in blood (castaway reference, add this plz)
bait for better fish? EX no bait= mackerel and rare bait = bass?
a system where some items are more uncommon than others
BEDS PLZ
day night cycle
AND NOW FOR PEEVS:
You can barley see the leafs while floating it water (forgot name)
The shark teleports to the fogline once he dies
items fly above the fogline in distance
items floating towards you dont blend w/ fog
Otherwise a great and creative game! cant wait for more updates!