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Surfy

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A member registered Nov 25, 2019 · View creator page →

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Full of a lot of fun references, a lot of great art for the time provided. A classic genre that made me want to play more. Great job!

Solid game and a ton of fun. Played it probably the most of the jam gams! Honestly I'd just say more polish, some details/stats on the combat, and some sequential level progression are all I'd want but not at all needed. Fantastic job!

Ended up playing the game for awhile, gave that same kinda satisfying feeling as Viscera Cleanup Detail. Great job!

Simple, quick, and fun game. Made it my goal to beat each level in one hit and managed! My one constructive input would be a bit more polish and a few more levels.

I like the concept and style! I feel like the game needed a bit of polish and balancing, but the framework is a good start.

Cute game for being made in a few hours. Platforming controls are a bit floaty but great job!

Like the others I really enjoy the art direction and style. I do wish the introduction/story was a bit shorter or more engaging though.

Cute little puzzle game with a some quirky mechanics. Good job! 

Really deserves more attention than I'm seeing. A lot of content was put into this game and it's pretty solid. Great job!

Wonderfully chaotic and wild. Main thing that held it back a bit was the camera movement, but definitely worth recognition for the 3d implementation for the time provided.

Fun quick puzzle game, good job!

Really cute game that shows you don't need a lot of assets to make an interesting puzzle game. Good and creative.

Really cute game that shows you don't need a lot of assets to make an interesting puzzle game. Good and creative.

Well done for the time provided! Felt like more was intended to be done with the combat and theme. 

Solid game, simple but effective, and enjoyed the quirky concept.

Really enjoyed the concept! The mouse scroll being inverted tripped me up a bit though. Got to the end and looked forward to more levels but it was a good amount for the jam!

The art and music is really nice however I felt a lack of control over the ball.

Interesting mechanic! Though it was pretty easy to get stuck and not having a reset really slowed the pace or halted progress.

Thank you for the great feedback, we'll take the ideas and try to come up with a more intuitive and smooth way of interacting with and utilizing the magnet on any future editions.

Thank you for the feedback! 

I appreciate it! and yeah our pixel artists did an outstanding job.

Thanks you!

Thank you for the feedback! and yeah the hurt and attack animations of some of the enemies would sometimes skip over each other because we didn't have time to implement a balance between showing both, I'm sorry!

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Our artists and sound designers were amazing! Definitely agree on the gameplay points, we hope to learn from responses like this and make a more refined version after the jam. 

Completely agree, wish we had gone for a more developed shotgun and gave a proper tutorial! Thank you for the comment!

Thank you!

Thank you so much!

Thank you! The little red gift boxes are enemies that run away and hide. If you kill them in time they drop an item!

I let them know! I definitely agree that the gameplay could visually represent the attack and it's range a bit better. Also the snowmen already only attack in cardinal directions, but they should probably freeze in place before the shot!

Can completely understand your point! We had plans for a tutorial introduction, some story, and more, but alas, the crunch time came and we had to prioritize fixing the features we had. Thank you for the comment!

Very smooth mechanics, clean to play and responsive. Good job!

Really well done! Shooting is a bit uncomfortable, but besides that it's overall solid.

Good work, has some mechanical issues but it's a great concept!

Great game! Gives me motherload vibes. The controls are a bit uncomfortable to use though.

In high demand of (1-2) 2D Pixel Artists to join my team of developers and composers. Only preferred quality is high availability over the Game Jam run time. Please PM me if interested!

Thanks for the reply! As we were developing this for a 48 game jam we found out too late that our scope was too big and we ran out of time. A lot of our initial plans were cut so we could turn in but we plan on finishing the game properly without compromises soon!

Yes, sadly our intended end finished product didn't make it through in time and we had to push what we had complete and cut out what wasn't.  Thank you for the response!

Yeah we had high aspirations but didn't weigh out our time, thanks for the review!

Great amount of challenge. Really polished and clean. Pretty good fun. Good job!