i did NOT add illustrations next
sushiwt
Creator of
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you should probably use the turbowarp packager https://packager.turbowarp.org to export your games to a windows executable (.exe) or html (.html) since some of the people here dont know what an sb3 format is
the concept is great, but the game is pretty glitchy. "enemies" come out of nowhere, and the boss is pretty glitchy too. just a few minutes ago i got the you won and game over screen at the same time, and also having -1 lives. but dont worry, its decent enough if it was just made in such a short timeframe. you can fix them after the game jam ends but for now its glitchy.
1. I never actually expected anyone to hit the birds with bullets so I never added the code for it.
2. It's usually because of the fade in transition on Clickteam Fusion stopping everything until it finishes the fade in, so you might have to wait 2 seconds before pressing it. I never planned to add custom fade in transitions because I was running out of time.
3. I had to think about this for hours until I decided to use one bullet per press, cuz you might kill the birds that were flying (which i never added)
4. Its meant to be an endless shooter, that's why I added a score system, 10 points per hit and 100 points per boss killed.
I will add some features like hurting the birds with bullets, having Hold to Fire as an optional or default setting, and fixing the transitions, after the jam is finished. Thank you for giving notes, since it will be useful on improving the game somehow, and thank you for playing my game!
Hello! It's me Sushi. So I made this concept as a joke but due to a poll I guess I'll be making it lol
Info about BFTM:
BFTM is an object camp (a competition using sentient object oc's) and an unfinished object show (a show with sentient object oc's) made by OmarUTG (my friend).
I still haven't written the plot yet since this game is still in the planning phase lol.