Really enjoyable and awesome game, I absolutely love it xD
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Giant Steps's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #1 | 4.619 | 4.619 |
Gameplay | #2 | 3.905 | 3.905 |
Overall | #3 | 4.010 | 4.010 |
How much do you enjoy the game overall? | #4 | 4.000 | 4.000 |
Visuals | #7 | 4.048 | 4.048 |
Audio | #7 | 3.476 | 3.476 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4h20
Comments
Thank you! We're quite surprised that evyone liked the mobile compatibility and the SFX that much becasue its really the last thing we did at the very end :D
We also wanted to add a small camera shake with each step, but it ended up causing some issues so we gave up on that, but that would have been fun.
We're very glad you enjoyed !
surprisingly this is mobile-friendly ahaha
anyway this game is really neat!
Seems we had similar idea! Your game is super fun and the visuals are beautiful! Great animation too. Very well done!
I love the concept and the visuals ! I would play a full game like yours.
This is a super clever game, very well implemented and polished. Great idea and done well!
Perfect for the theme, fun to play and like the art style, sound effect and the impact of stepping forward was really well done. Good job.
Cool game, the animation was very smooth and I really like the idea 😄
Hilarious idea. It takes a moment to learn to judge the length of the step, because the foot makes a slight forward move when coming done (sometimes killing someone that was not under the foot while it was in the air). But after that it plays smoothly and is fun.
My time was 1m38s with two kills.
Thank you kindly, we're very grateful for the feedback.
We were originally planning to have to foot stomp just below, but we messed up and tehn relaised that it worked quite well with the slight forward move, it give a bit of extra bit of progress with learning the game.
My personnal best is 0:59 and the all time best is 0:49, i'm still not sure how that's possible.
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