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SvenTX

6
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A member registered Aug 20, 2018 · View creator page →

Creator of

Recent community posts

Hey gab,

At the moment the game is being exported, think in a few hours or for tomorrow it should be there ;)


@cobblestone

When you have built your town hall, the light element should not to be on the town hall. Then you can train the explorer or the worker in the town hall. Both have enough AP to climb the mountain. Maybe you create do a screenshot? At the moment i not really understand your problem? You can also use in the ingame feedback button, this generate also a screenshot.


@expand

If you want to build a building it need to be in your kingdom. You can show your border via the overlay, see screenshot (press the button at position 1 and then in the menu button at position 2)

If a field is to far away:

  • build a building, to at more fields.
  • use your explorer and claim a new field (button at position 3)


@stockpile

If you have no unread information in the top left corner, the building / unit will display the current city and resources. You can read all notifications with a right click or a left click.

The resource overview in the town show the last round produced resources.

When a building is under construction, it is colored green and the description shows its progress. It slowly turns normal. Maybe in the end it can hardly be recognized? I'll think of something for the next version.


If you find more bugs, let me know. I love to fix them :) Take care and see you soon 

Sven

Hey gabgab01,

thanks for your feedback and sorry for the late answer, lot's of work.

@Water

I changed some game mechanics, so the base calculation was wrong. Balancing the game is not as much fun as developing it. But it should working in the next version.


@Cobble stone

You can build the cobble stone collector on a hill or on the mountain, but you should see this information in the build menu?


@Expand your borders

If you build a building you borders expand. You can see your border via the overlay menu. If some field is to far away your explorer can claim unknown areas, so your worker can build on it.


@Stockpile display

"i also never know how many ressources are in my stockpile, i constantly have to check in the town hall menu, which is stupid."

Mhm, where do you want the stockpile displayed? Or where do you need the size of your stockpile?

@worker on the mountain

"- small bug: a worker on a mountain tile is stuck, as he will stop regenerating action points."

If he get enough resources, he should regenerate his ap normally. So it should not a bug? You should get a notification, that he need more resources.


In the next days I will release the next version, then you can play the two tutorials normally. :)

And thanks again for your feedback :)


Greetings Sven

Sorry for the late replay. The web version does not work at the moment. I will fix it in some updates, but i need to rebuild some code. But you can download it, extract it and play it :)

Hello,
when i run the game local it works fine in the browser. At the moment, i do not know, I need to find out why it makes online problems. In the meantime, I recommend running 9 Nations locally. If it should not be installed, just take the portable version: https://9nations.de/files/directLinks.php?typ=raw

See you

Hello Sirre,
sorry for the late answer. I do not saw your post. Which plattform do you use?
I published a new version. Can you check, if this one is working?

Thank you :)

Hello,

nice to meet you :) .


@Truly Open Sourced?
No, the source code is open source > https://9nations.de/feedback/help/ or directly https://bitbucket.org/trutzimt/9nations/src but at the moment some graphics has a proper license. They will be chance in the future.


@Mods
What kind of mod you are interested in?
At the moment their is no real mod support, but you can checkout the code/gradle build, change it, and check in it again.


If you have any wish, feature request, idea, feedback, ... i also love to hear it :)

See you soon