Glad you like it! The number on the dice you throw is indeed the damage it deals. You can test this on the card enemies, where the number on the card they hold is their health. Unfortunately I feel like I made the cards hit animation too slow compared to the players attackspeed, so it is hard to notice.
Thank you for playing!
SwampDragonChemistry
Creator of
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Great game! I think we have stumbled onto the same theme of enemy design! I assume the enemies are decks of cards and coins?
I did find some issues that you might want to be aware of. First is that shots aimed downwards still send the visible projectile upwards. Still damages the enemies though so no biggie. It is also possible for both the players and the enemies to roll/jump into and get stuck at the edge of the map.
This being said, it is a truly well put together game. Well done!
Beautiful game! I was a bit of a dum-dum not understanding how to block the doors. I initially though that they had the same mechanic as the windows, and all that I had to do was put a can next to it. I tried pushing furniture up against them, but I was expecting a progress bar so I didn't realize I was doing it right until I noticed the score =P
I did eventually figure it out though, in spite of my ineptitude. Truly visually stunning and neatly made. Well done!
Our game is fairly short and memey. Might be worth a try. Especially if you like Spiff.
https://itch.io/jam/yogscast-game-jam/rate/535869