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A jam submission

Dice DescentView game page

The dice decides your fate
Submitted by Ace Savaid (@AceSavaid) — 10 hours, 55 minutes before the deadline
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Dice Descent's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#24702.9382.938
Overall#31632.6092.609
Enjoyment#32652.3752.375
Creativity#36352.5162.516

Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
All of the main mehcanics for the game are centered around the results of a dice roll. This includes the combat, enemy generation and structure of each floor.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted(+1)

This is a fun little idea, and a great prototype for something bigger. I thought the monster designed were fun, and music was great, and the core concept has a lot of potential.

My main feedback would be about focusing on the player having agency. Which is hard with randomness, I know, but it often felt like I was hitting attack until I got low on health, and then hitting Item. I very rarely touched "Skill" because it often failed on me. While playing, I thought that maybe Skill should be tied to even numbers or something, to give a 50% chance. But maybe that becomes too powerful and you don't want to use Fight anymore.

Would love to see this idea grow, especially if you can add other classes and a leveling system. There's lots of room to grow. Great work!

Submitted(+1)

Maybe adding a visual tutorial would benefit the game a lot. Not that the game is complicated but knowing that your abilities are randomized and you having to roll a certain number to use your Skill could be put into a simple tutorial. The art is fine like it is now. Same goes for the animations and sounds.

(+1)

Good try chap. Just fell short. Well done getting it knocked out in 48 hours :)

Submitted(+1)

Pretty good ut I would suggest more polishng and ome visual tutorals. Overall good game concept. Also could you check out my game too if you dont mind?

Submitted(+1)

It's a nice game, but there's not a lot to do '^'

You can win by just spamming Attack, then Heal to full health, then spam Attack etc.
The skills don't happen often enough to be viable, unfortunately.
Maybe if the healing items were limited, that would encourage player to try out their luck on the skills?

On the bright side: the game is very easy to understand, even without the tutorial.

Overall, a good idea, lacks a bit in content and execution, but still, good job! =)

Submitted(+1)

I may have gotten bad enemy rolls but I couldn't manage to beat the enemies, and I was never lucky enough to roll to succeed on a skill, a little tricky to beat

Submitted(+1)

love the artstyle :D 

Submitted(+1)

Nice game! Kind of confusing though, like now all you can do is spam a random button and hope something happens... But its still pretty fun! NJ

Submitted(+1)

Good job

Probably need more explanation of how exactly dice roll affect everything. Now it seems like you press buttons and random things happen

Developer

Thanks! Yeah, if i had more time the game definitely needs a tutorial with more explanations.

Submitted(+1)

Nice work! I think this mechanic works great for mobile

Developer

Thank you! I was trying to make the game as accessible as I could while designing it

Submitted(+1)

Very nice pixel art

Developer

Thanks!

Submitted(+1)

Where are my fours?!

Developer

This was me when I was play testing (they are there, but the odds are not with us even though it is random)

Submitted(+1)

Interesting concept, great visuals and music! I would add more interaction with the game, as currently there is not really much to do. But in general, play smooth and well, good job :)

Developer(+1)

Thank you for playing it and the review!

Submitted(+1)

Sprite work is great! Music also vibes with the cartoon-ish feel of the game.

I think the core combat loop could be improved by making the "Fight"/"Skill"/"Item" abilities auto-pick on the same loop as the enemy. Then the player wouldn't need to spam the mouse for their desired outcome.

I would also love something else for the player to do, or ways to mix up which dice the "Spell" proc'd on. I saw it does 15 damage on a 1/6 hit, so that goes to an average slightly worse than raw-rolling the D6 (average 2.5 vs 3.5).

The core game was enjoyable, good work!

Developer

Thank you for the feedback!  I really appreciate it! I was hoping the skills would vary from the regular attack for weaker heros vs enemies with a strong defence, but I wasnt sure if i got to balance it before the deadline. 

Submitted(+1)

Very impressed with the sprites!

Developer

Thank you!

Submitted(+1)

Sprites were nice, and i appreciate the effort to use randomness to create variety by having different classes and enemies, but the combat mechanics weren't particularly engaging.

Because the health pools are so large, the impact of any individual roll is very small, which takes away from the excitement that randomization can give. At the same time, there wasn't any way to control or plan around your rolls either, so there wasn't much strategy.

Submitted(+1)

Lots of enemy variety which is cool, but could use better battle mechanics. 

Submitted(+1)

Very cool idea, but it gets repetitive very quickly since you spam skill/attack and heal when you need to

(+1)

Love the art! Love the Idea! Love that it's endless! But It's very repetitive. You spam skill/fight, you spam heal, and then you repeat. The game just needs more strategy. The game is neat though!

Developer

Thank you for the review! Yeah i definitely agree the game lacks strategy

Submitted(+1)

Art and idea are good but the gameplay itself is quite tedious, and just simplifies to spam clicking all 3 buttons until the enemy dies. Does fit the theme well though!

Developer(+1)

Thank you! also thanks for the feedback as well!

Viewing comments 21 to 2 of 21 · Next page · Last page