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SwanBones

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A member registered Dec 30, 2016 · View creator page →

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Actually not that much, but a lot of them were included in the soundtracks when you hear bassy underwater ambiance hahahah, so technically if you speed up the music, you will probably hear just that lmaoooo

thanks alott!! Yeaahh the initial mechanics needed to be a bit more obvious to the player, I've seen lots of people struggle for it. But it should be pretty smooth after that.. I'm really happy you enjoyed the game!

Sorry about the menu problemss, you just need to press backspace to pause and select quit from there .  We had to use backspace as Esc would take you out of full screen :(

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Hiiii, I worked on the audio and i'd love to show how I did it, what part of it do you want to know more aboutt?

In general though, slowing any audio down a bunch made really nice bassy drones for underwater tones, using reaally long reverbs (Used Valhalla Supermassive for that, it's free!) helps for atmosphere too

as for sound design, again pitching things down/up. I had to overlap lots of sounds made using my mouth that I thought would sound good, (drinking water, pronouncing weird syllables, even farting noises were extremely useful hehe) let me know If you want to know more!! I'd be glad to talk more about it!

You can find the rest of the gameplay in the walkthrough I posted in the comments of the page! or in this comment section :)

You're welcome! :D
I hope more people come across this in the comments, the game wasn't supposed to be this difficult

Full walkthrough here :

If ever you get stuck or stop playing midway through the game, You can find the rest here! Sorry for the rough cuts :(

Note: This was recorded during development so the dialogue and some details may be slightly different in-game..

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If ever you get stuck or stop playing midway through the game, You can find the full walkthrough here! Sorry for the rough cuts :)

Enjoy! 

Note: This was recorded during development so the dialogue and some details may be slightly different in-game .-.