Actually not that much, but a lot of them were included in the soundtracks when you hear bassy underwater ambiance hahahah, so technically if you speed up the music, you will probably hear just that lmaoooo
SwanBones
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A member registered Dec 30, 2016 · View creator page →
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Decisions can be small. Travel on the cube and reach the end of game!
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A platformer where you must escape the spirit realm by mastering your emotions !
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Hiiii, I worked on the audio and i'd love to show how I did it, what part of it do you want to know more aboutt?
In general though, slowing any audio down a bunch made really nice bassy drones for underwater tones, using reaally long reverbs (Used Valhalla Supermassive for that, it's free!) helps for atmosphere too
as for sound design, again pitching things down/up. I had to overlap lots of sounds made using my mouth that I thought would sound good, (drinking water, pronouncing weird syllables, even farting noises were extremely useful hehe) let me know If you want to know more!! I'd be glad to talk more about it!