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swapmasterx

11
Posts
1
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A member registered Jun 13, 2022

Recent community posts

I did try that but it didn't work.

When I first put together my png tuber for the program it worked like a charm.  After getting my recording gear running though a severe mic delay problem began to show. Closing and reopening fixes the issue for a few seconds at most and changing the microphone input doesn't do anything for the problem either. There a way to add a resync check on my end until a bug fix comes out for this?

Dungeon floor saving: The sewers seem to work as intended, allowing you to go in at every 5th floor you reach. Ruins past the ravine though does not save even if passing the floor and does not give the option to enter later floors on their own. The only time it seems to work is when leaving via Plush even though no other options appear when entering again. Gonna assume that its a bug given how the Sewers floor save works.

Issue in passive combat: When light bringer attacks, the crystals get stuck on my character and shred all hp to 0 and then softlocking combat forcing a close via task manager. 

Will the butt be getting a poly count update soon? It looks really off at larger sizes

(1 edit)

The plush escape did nothing. The checkpoint system doesn't work ;-;

By allowing to to enter a higher dungeon level at the entrance

Well that sucks, was hoping that the future would allow you to avoid having to go through dungeon levels you are far over leveled for again 

(1 edit)

The dungeoncheckpoints don't seem to work. It just gives me, "enter dungeon" and "nevermind" as options" even after completing a fair amount of floors. 

I keep getting this crash when I have more than one save file. 

Assertion failed: GetFName() == NAME_None [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp] [Line: 130] 

0x00007ff815ab4fd9 KERNELBASE.dll!UnknownFunction []

0x00007ff617708396 GrowthRPG.exe!UnknownFunction []

0x00007ff61770bb38 GrowthRPG.exe!UnknownFunction []

0x00007ff61745172d GrowthRPG.exe!UnknownFunction []

0x00007ff6173f2c15 GrowthRPG.exe!UnknownFunction []

0x00007ff6173f4b80 GrowthRPG.exe!UnknownFunction []

0x00007ff617a958b5 GrowthRPG.exe!UnknownFunction []

0x00007ff61a54ccf3 GrowthRPG.exe!UnknownFunction []

0x00007ff6179dd888 GrowthRPG.exe!UnknownFunction []

0x00007ff6179a80b2 GrowthRPG.exe!UnknownFunction []

0x00007ff6179a8669 GrowthRPG.exe!UnknownFunction []

0x00007ff61b32ee38 GrowthRPG.exe!UnknownFunction []

0x00007ff61ac28896 GrowthRPG.exe!UnknownFunction []

0x00007ff61aa7abf1 GrowthRPG.exe!UnknownFunction []

0x00007ff616105145 GrowthRPG.exe!UnknownFunction []

0x00007ff61611a04c GrowthRPG.exe!UnknownFunction []

0x00007ff61611a10a GrowthRPG.exe!UnknownFunction []

0x00007ff61612d240 GrowthRPG.exe!UnknownFunction []

0x00007ff61c49cd6e GrowthRPG.exe!UnknownFunction []

0x00007ff816307034 KERNEL32.DLL!UnknownFunction []

0x00007ff818282651 ntdll.dll!UnknownFunction []

Noted and appreciated. 

(4 edits)

My only criticism is the lack of a way to increase the junk and balls size. Other then that can't wait to see how the development goes. Also holy moly the size stat is busted